Handcuff system (#1831)
* Implemented most serverside logic * All serverside cuff logic complete * SFX, Clientside HUD stuff, Other logic. * fffff * Cuffs 1.0 * missing loc string * Cuffs are stored in the balls now. * Basic integrationtest * Support stripping menu. * rrr * Fixes * properties * gun emoji * fixes * get rid of unused * reeee * Update Content.Shared/GameObjects/ContentNetIDs.cs Co-authored-by: Víctor Aguilera Puerto <6766154+Zumorica@users.noreply.github.com>
This commit is contained in:
@@ -1 +1,8 @@
|
||||
{"version": 1, "size": {"x": 32, "y": 32}, "states": [{"name": "handcuff", "directions": 1, "delays": [[1.0]]}, {"name": "inhand-left", "directions": 4, "delays": [[1.0], [1.0], [1.0], [1.0]]}, {"name": "inhand-right", "directions": 4, "delays": [[1.0], [1.0], [1.0], [1.0]]}, {"name": "equipped-BELT", "directions": 4, "delays": [[1.0], [1.0], [1.0], [1.0]]}]}
|
||||
{"version": 1, "size": {"x": 32, "y": 32}, "states": [
|
||||
{"name": "body-overlay-2", "directions": 4, "delays": [[1.0],[1.0],[1.0],[1.0]]},
|
||||
{"name": "body-overlay-4", "directions": 4, "delays": [[1.0],[1.0],[1.0],[1.0]]},
|
||||
{"name": "handcuff", "directions": 1, "delays": [[1.0]]},
|
||||
{"name": "inhand-left", "directions": 4, "delays": [[1.0], [1.0], [1.0], [1.0]]},
|
||||
{"name": "inhand-right", "directions": 4, "delays": [[1.0], [1.0], [1.0], [1.0]]},
|
||||
{"name": "equipped-BELT", "directions": 4, "delays": [[1.0], [1.0], [1.0], [1.0]]}
|
||||
]}
|
||||
Reference in New Issue
Block a user