Fix bola stam damage, bring back old construction requirements (#21340)
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@@ -1,8 +1,9 @@
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using System.Linq;
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using Content.Server.Body.Systems;
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using Content.Shared.Alert;
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using Content.Shared.Body.Components;
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using Content.Shared.Body.Part;
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using Content.Shared.Damage.Components;
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using Content.Shared.Damage.Systems;
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using Content.Shared.DoAfter;
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using Content.Shared.Ensnaring;
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using Content.Shared.Ensnaring.Components;
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@@ -17,6 +18,7 @@ public sealed partial class EnsnareableSystem
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[Dependency] private readonly SharedDoAfterSystem _doAfter = default!;
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[Dependency] private readonly AlertsSystem _alerts = default!;
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[Dependency] private readonly BodySystem _body = default!;
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[Dependency] private readonly StaminaSystem _stamina = default!;
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public void InitializeEnsnaring()
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{
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@@ -72,6 +74,15 @@ public sealed partial class EnsnareableSystem
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if (freeLegs <= 0)
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return;
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// Apply stamina damage to target if they weren't ensnared before.
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if (ensnareable.IsEnsnared != true)
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{
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if (TryComp<StaminaComponent>(target, out var stamina))
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{
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_stamina.TakeStaminaDamage(target, component.StaminaDamage, with: ensnare);
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}
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}
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component.Ensnared = target;
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ensnareable.Container.Insert(ensnare);
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ensnareable.IsEnsnared = true;
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