Revert "Adds blinding + blindfolds (#8688)" (#9689)

This reverts commit 7a7ab5e8c1.
This commit is contained in:
Moony
2022-07-13 16:50:35 -05:00
committed by GitHub
parent ef6d0344de
commit a655891a8d
21 changed files with 1 additions and 305 deletions

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@@ -74,8 +74,6 @@
prob: 0.001
- id: WeaponRevolverInspector
prob: 0.001
- id: ClothingShoesBootsMagBlinding
prob: 0.001
# - Skub
- id: Skub
prob: 0.001

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@@ -17,4 +17,3 @@
ClothingUniformJumpsuitSecBlue: 3
ClothingHeadsetSecurity: 3
ClothingOuterWinterSec: 2
ClothingEyesBlindfold: 1

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@@ -26,6 +26,5 @@
Gohei: 2
ClothingHeadPaperSack: 2
ClothingHeadPaperSackSmile: 2
ClothingEyesBlindfold: 1
emaggedInventory:
ClothingShoesBling: 1

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@@ -8,18 +8,3 @@
sprite: Clothing/Eyes/Misc/eyepatch.rsi
- type: Clothing
sprite: Clothing/Eyes/Misc/eyepatch.rsi
- type: entity
parent: ClothingEyesBase
id: ClothingEyesBlindfold
name: blindfold
description: The bind leading the blind.
components:
- type: Sprite
sprite: Clothing/Eyes/Misc/blindfold.rsi
- type: Clothing
sprite: Clothing/Eyes/Misc/blindfold.rsi
- type: Blindfold
- type: Construction
graph: Blindfold
node: blindfold

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@@ -49,20 +49,6 @@
- type: StaticPrice
price: 750
- type: entity
parent: ClothingShoesBootsMag
id: ClothingShoesBootsMagBlinding
name: magboots of blinding speed
description: These would look fetching on a fetcher like you.
components:
- type: ClothingSpeedModifier
walkModifier: 2.5 #PVS isn't too much of an issue when you are blind...
sprintModifier: 2.5
enabled: false
- type: StaticPrice
price: 3000
- type: Blindfold
- type: entity
parent: ClothingShoesBase
id: ClothingShoesBootsMagSyndie

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@@ -103,6 +103,5 @@
- WeaponFlareGun
- Spear
- LidSalami
- ClothingEyesBlindfold
chance: 0.6
offset: 0.0

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@@ -82,7 +82,6 @@
- PressureImmunity
- Muted
- type: DiseaseCarrier
- type: Blindable
# Other
- type: Inventory
- type: Clickable

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@@ -1,13 +0,0 @@
- type: constructionGraph
id: Blindfold
start: start
graph:
- node: start
edges:
- to: blindfold
steps:
- material: Cloth
amount: 3
doAfter: 10
- node: blindfold
entity: ClothingEyesBlindfold

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@@ -47,16 +47,3 @@
icon:
sprite: Objects/Specific/Medical/medical.rsi
state: gauze
- type: construction
name: blindfold
id: blindfold
graph: Blindfold
startNode: start
targetNode: blindfold
category: Tools
objectType: Item
description: Better hope everyone turns a blind eye to you crafting this sussy item...
icon:
sprite: Clothing/Eyes/Misc/blindfold.rsi
state: icon

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@@ -2,8 +2,3 @@
id: Greyscale
kind: source
path: "/Textures/Shaders/greyscale.swsl"
- type: shader
id: GreyscaleFullscreen
kind: source
path: "/Textures/Shaders/greyscale_fullscreen.swsl"