This reverts commit 7a7ab5e8c1.
This commit is contained in:
@@ -74,8 +74,6 @@
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prob: 0.001
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- id: WeaponRevolverInspector
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prob: 0.001
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- id: ClothingShoesBootsMagBlinding
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prob: 0.001
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# - Skub
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- id: Skub
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prob: 0.001
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@@ -17,4 +17,3 @@
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ClothingUniformJumpsuitSecBlue: 3
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ClothingHeadsetSecurity: 3
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ClothingOuterWinterSec: 2
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ClothingEyesBlindfold: 1
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@@ -26,6 +26,5 @@
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Gohei: 2
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ClothingHeadPaperSack: 2
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ClothingHeadPaperSackSmile: 2
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ClothingEyesBlindfold: 1
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emaggedInventory:
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ClothingShoesBling: 1
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@@ -8,18 +8,3 @@
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sprite: Clothing/Eyes/Misc/eyepatch.rsi
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- type: Clothing
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sprite: Clothing/Eyes/Misc/eyepatch.rsi
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- type: entity
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parent: ClothingEyesBase
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id: ClothingEyesBlindfold
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name: blindfold
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description: The bind leading the blind.
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components:
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- type: Sprite
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sprite: Clothing/Eyes/Misc/blindfold.rsi
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- type: Clothing
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sprite: Clothing/Eyes/Misc/blindfold.rsi
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- type: Blindfold
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- type: Construction
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graph: Blindfold
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node: blindfold
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@@ -49,20 +49,6 @@
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- type: StaticPrice
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price: 750
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- type: entity
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parent: ClothingShoesBootsMag
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id: ClothingShoesBootsMagBlinding
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name: magboots of blinding speed
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description: These would look fetching on a fetcher like you.
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components:
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- type: ClothingSpeedModifier
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walkModifier: 2.5 #PVS isn't too much of an issue when you are blind...
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sprintModifier: 2.5
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enabled: false
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- type: StaticPrice
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price: 3000
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- type: Blindfold
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- type: entity
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parent: ClothingShoesBase
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id: ClothingShoesBootsMagSyndie
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@@ -103,6 +103,5 @@
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- WeaponFlareGun
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- Spear
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- LidSalami
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- ClothingEyesBlindfold
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chance: 0.6
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offset: 0.0
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@@ -82,7 +82,6 @@
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- PressureImmunity
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- Muted
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- type: DiseaseCarrier
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- type: Blindable
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# Other
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- type: Inventory
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- type: Clickable
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@@ -1,13 +0,0 @@
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- type: constructionGraph
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id: Blindfold
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start: start
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graph:
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- node: start
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edges:
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- to: blindfold
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steps:
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- material: Cloth
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amount: 3
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doAfter: 10
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- node: blindfold
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entity: ClothingEyesBlindfold
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@@ -47,16 +47,3 @@
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icon:
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sprite: Objects/Specific/Medical/medical.rsi
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state: gauze
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- type: construction
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name: blindfold
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id: blindfold
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graph: Blindfold
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startNode: start
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targetNode: blindfold
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category: Tools
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objectType: Item
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description: Better hope everyone turns a blind eye to you crafting this sussy item...
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icon:
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sprite: Clothing/Eyes/Misc/blindfold.rsi
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state: icon
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@@ -2,8 +2,3 @@
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id: Greyscale
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kind: source
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path: "/Textures/Shaders/greyscale.swsl"
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- type: shader
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id: GreyscaleFullscreen
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kind: source
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path: "/Textures/Shaders/greyscale_fullscreen.swsl"
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