diff --git a/Content.Shared/CCVar/CCVars.cs b/Content.Shared/CCVar/CCVars.cs index 4a6ee046a2..dc35ee4368 100644 --- a/Content.Shared/CCVar/CCVars.cs +++ b/Content.Shared/CCVar/CCVars.cs @@ -968,6 +968,9 @@ namespace Content.Shared.CCVar /// /// Whether monstermos explosive depressurization will rip tiles.. /// Needs and to be enabled to work. + /// WARNING: This cvar causes MAJOR contrast issues, and usually tends to make any spaced scene look very cluttered. + /// This not only usually looks strange, but can also reduce playability for people with impaired vision. Please think twice before enabling this on your server. + /// Also looks weird on slow spacing for unrelated reasons. If you do want to enable this, you should probably turn on instaspacing. /// public static readonly CVarDef MonstermosRipTiles = CVarDef.Create("atmos.monstermos_rip_tiles", false, CVar.SERVERONLY);