Makes RnD less useless (#3763)
* Initial * Idk what I did for this change but i'll push it
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@@ -20,7 +20,9 @@
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- type: latheRecipe
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id: Dropper
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icon: Objects/Specific/Chemistry/dropper.rsi
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icon:
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sprite: Objects/Specific/Chemistry/dropper.rsi
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state: dropper
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result: Dropper
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completetime: 500
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materials:
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@@ -28,16 +30,10 @@
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- type: latheRecipe
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id: Syringe
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icon: Objects/Specific/Chemistry/syringe.rsi
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icon:
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sprite: Objects/Specific/Chemistry/syringe.rsi
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state: syringe_base0
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result: Syringe
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completetime: 500
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materials:
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glass: 50
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- type: latheRecipe
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id: bottle
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icon: Objects/Specific/Chemistry/bottle.rsi
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result: bottle
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completetime: 500
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materials:
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glass: 60
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@@ -1,6 +1,8 @@
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- type: latheRecipe
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id: Handcuffs
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icon: Objects/Misc/handcuffs.rsi
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icon:
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sprite: Objects/Misc/handcuffs.rsi
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state: handcuff
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result: Handcuffs
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completetime: 500
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materials:
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@@ -8,7 +10,9 @@
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- type: latheRecipe
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id: Stunbaton
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icon: Objects/Weapons/Melee/stunbaton.rsi
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icon:
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sprite: Objects/Weapons/Melee/stunbaton.rsi
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state: stunbaton_off
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result: Stunbaton
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completetime: 500
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materials:
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@@ -17,7 +21,9 @@
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- type: latheRecipe
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id: Flash
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icon: Objects/Weapons/Melee/flash.rsi
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icon:
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sprite: Objects/Weapons/Melee/flash.rsi
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state: flash
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result: Flash
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completetime: 500
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materials:
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@@ -96,7 +96,7 @@
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id: RCD
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icon:
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sprite: Objects/Tools/rcd.rsi
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state: rcd
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state: icon
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result: RCD
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completetime: 1000
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materials:
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