Entity Reagent Reactions v2 (#3714)
* Refactors reactions to be more POWERFUL and DATA-ORIENTED
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using System.Collections.Generic;
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using Content.Server.GameObjects.Components.Chemistry;
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using Content.Shared.Chemistry;
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using JetBrains.Annotations;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Serialization.Manager.Attributes;
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using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom;
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namespace Content.Server.Chemistry.ReagentEntityReactions
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{
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[UsedImplicitly]
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[DataDefinition]
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public class AddToSolutionReaction : ReagentEntityReaction
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{
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[DataField("reagents", true, customTypeSerializer:typeof(PrototypeIdHashSetSerializer<ReagentPrototype>))]
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// ReSharper disable once CollectionNeverUpdated.Local
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private readonly HashSet<string> _reagents = new ();
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protected override void React(IEntity entity, ReagentPrototype reagent, ReagentUnit volume, Solution? source)
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{
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if (!entity.TryGetComponent(out SolutionContainerComponent? solutionContainer) || (_reagents.Count > 0 && !_reagents.Contains(reagent.ID))) return;
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if(solutionContainer.TryAddReagent(reagent.ID, volume, out var accepted))
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source?.RemoveReagent(reagent.ID, accepted);
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}
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}
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}
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