Entity Reagent Reactions v2 (#3714)
* Refactors reactions to be more POWERFUL and DATA-ORIENTED
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@@ -25,7 +25,7 @@ using Robust.Shared.ViewVariables;
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namespace Content.Server.GameObjects.Components.Atmos
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{
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[RegisterComponent]
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public class FlammableComponent : SharedFlammableComponent, IStartCollide, IFireAct, IReagentReaction, IInteractUsing
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public class FlammableComponent : SharedFlammableComponent, IStartCollide, IFireAct, IInteractUsing
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{
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private bool _resisting = false;
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private readonly List<EntityUid> _collided = new();
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@@ -205,27 +205,6 @@ namespace Content.Server.GameObjects.Components.Atmos
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});
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}
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ReagentUnit IReagentReaction.ReagentReactTouch(ReagentPrototype reagent, ReagentUnit volume)
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{
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switch (reagent.ID)
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{
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case "chem.Water":
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Extinguish();
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AdjustFireStacks(-1.5f);
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return ReagentUnit.Zero;
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case "chem.WeldingFuel":
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case "chem.Thermite":
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case "chem.Plasma":
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case "chem.Ethanol":
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AdjustFireStacks(volume.Float() / 10f);
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return volume;
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default:
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return ReagentUnit.Zero;
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}
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}
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public async Task<bool> InteractUsing(InteractUsingEventArgs eventArgs)
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{
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foreach (var hotItem in eventArgs.Using.GetAllComponents<IHotItem>())
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@@ -36,7 +36,7 @@ using Robust.Shared.ViewVariables;
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namespace Content.Server.GameObjects.Components.Botany
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{
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[RegisterComponent]
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public class PlantHolderComponent : Component, IInteractUsing, IInteractHand, IActivate, IReagentReaction, IExamine
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public class PlantHolderComponent : Component, IInteractUsing, IInteractHand, IActivate, IExamine
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{
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public const float HydroponicsSpeedMultiplier = 1f;
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public const float HydroponicsConsumptionMultiplier = 4f;
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@@ -807,24 +807,6 @@ namespace Content.Server.GameObjects.Components.Botany
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return false;
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}
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ReagentUnit IReagentReaction.ReagentReactTouch(ReagentPrototype reagent, ReagentUnit volume)
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{
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if(_solutionContainer == null)
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return ReagentUnit.Zero;
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_solutionContainer.TryAddReagent(reagent.ID, volume, out var accepted);
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return accepted;
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}
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ReagentUnit IReagentReaction.ReagentReactInjection(ReagentPrototype reagent, ReagentUnit volume)
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{
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if(_solutionContainer == null)
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return ReagentUnit.Zero;
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_solutionContainer.TryAddReagent(reagent.ID, volume, out var accepted);
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return accepted;
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}
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bool IInteractHand.InteractHand(InteractHandEventArgs eventArgs)
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{
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// DoHarvest does the sanity checks.
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@@ -17,9 +17,8 @@ namespace Content.Server.GameObjects.Components.Chemistry
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/// But specifically, this component deletes the entity and spawns in a new entity when the entity is exposed to a given reagent.
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/// </summary>
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[RegisterComponent]
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[ComponentReference(typeof(IReagentReaction))]
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[ComponentReference(typeof(ISolutionChange))]
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public class RehydratableComponent : Component, IReagentReaction, ISolutionChange
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public class RehydratableComponent : Component, ISolutionChange
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{
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public override string Name => "Rehydratable";
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@@ -28,22 +27,10 @@ namespace Content.Server.GameObjects.Components.Chemistry
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private string _catalystPrototype = "chem.Water";
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[ViewVariables]
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[DataField("target")]
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private string? _targetPrototype;
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private string? _targetPrototype = default!;
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private bool _expanding;
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ReagentUnit IReagentReaction.ReagentReactTouch(ReagentPrototype reagent, ReagentUnit volume) => Reaction(reagent, volume);
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ReagentUnit IReagentReaction.ReagentReactInjection(ReagentPrototype reagent, ReagentUnit volume) => Reaction(reagent, volume);
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private ReagentUnit Reaction(ReagentPrototype reagent, ReagentUnit volume)
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{
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if ((volume > ReagentUnit.Zero) && (reagent.ID == _catalystPrototype))
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{
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Expand();
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}
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return ReagentUnit.Zero;
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}
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void ISolutionChange.SolutionChanged(SolutionChangeEventArgs eventArgs)
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{
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var solution = eventArgs.Owner.GetComponent<SolutionContainerComponent>();
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@@ -4,6 +4,7 @@ using Content.Server.GameObjects.Components.Body.Circulatory;
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using Content.Server.GameObjects.Components.Body.Respiratory;
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using Content.Shared.Chemistry;
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using Content.Shared.GameObjects.Components.Chemistry;
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using Content.Shared.GameObjects.EntitySystems;
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using Content.Shared.Interfaces.GameObjects.Components;
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using Robust.Server.GameObjects;
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using Robust.Shared.GameObjects;
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@@ -37,6 +38,7 @@ namespace Content.Server.GameObjects.Components.Chemistry
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internals.AreInternalsWorking())
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return;
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var chemistry = EntitySystem.Get<ChemistrySystem>();
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var cloneSolution = SolutionContainerComponent.Solution.Clone();
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var transferAmount = ReagentUnit.Min(cloneSolution.TotalVolume * solutionFraction, bloodstream.EmptyVolume);
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var transferSolution = cloneSolution.SplitSolution(transferAmount);
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@@ -44,8 +46,7 @@ namespace Content.Server.GameObjects.Components.Chemistry
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foreach (var reagentQuantity in transferSolution.Contents.ToArray())
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{
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if (reagentQuantity.Quantity == ReagentUnit.Zero) continue;
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var reagent = PrototypeManager.Index<ReagentPrototype>(reagentQuantity.ReagentId);
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transferSolution.RemoveReagent(reagentQuantity.ReagentId,reagent.ReactionEntity(entity, ReactionMethod.Ingestion, reagentQuantity.Quantity));
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chemistry.ReactionEntity(entity, ReactionMethod.Ingestion, reagentQuantity.ReagentId, reagentQuantity.Quantity, transferSolution);
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}
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bloodstream.TryTransferSolution(transferSolution);
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@@ -4,6 +4,7 @@ using System.Linq;
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using Content.Server.GameObjects.Components.Atmos;
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using Content.Server.Utility;
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using Content.Shared.Chemistry;
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using Content.Shared.GameObjects.EntitySystems;
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using Content.Shared.Interfaces.GameObjects.Components;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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@@ -130,6 +131,7 @@ namespace Content.Server.GameObjects.Components.Chemistry
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if (SolutionContainerComponent == null)
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return;
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var chemistry = EntitySystem.Get<ChemistrySystem>();
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var mapGrid = MapManager.GetGrid(Owner.Transform.GridID);
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var tile = mapGrid.GetTileRef(Owner.Transform.Coordinates.ToVector2i(Owner.EntityManager, MapManager));
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@@ -146,7 +148,7 @@ namespace Content.Server.GameObjects.Components.Chemistry
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// Touch every entity on the tile
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foreach (var entity in tile.GetEntitiesInTileFast().ToArray())
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{
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reagent.ReactionEntity(entity, ReactionMethod.Touch, reagentQuantity.Quantity * solutionFraction);
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chemistry.ReactionEntity(entity, ReactionMethod.Touch, reagent, reagentQuantity.Quantity * solutionFraction, SolutionContainerComponent.Solution);
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}
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}
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@@ -12,7 +12,7 @@ using Robust.Shared.ViewVariables;
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namespace Content.Server.GameObjects.Components.Nutrition
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{
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[RegisterComponent]
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public class CreamPiedComponent : SharedCreamPiedComponent, IReagentReaction, IThrowCollide
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public class CreamPiedComponent : SharedCreamPiedComponent, IThrowCollide
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{
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private bool _creamPied;
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@@ -38,19 +38,6 @@ namespace Content.Server.GameObjects.Components.Nutrition
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CreamPied = false;
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}
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ReagentUnit IReagentReaction.ReagentReactTouch(ReagentPrototype reagent, ReagentUnit volume)
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{
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switch (reagent.ID)
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{
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case "chem.SpaceCleaner":
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case "chem.Water":
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Wash();
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break;
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}
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return ReagentUnit.Zero;
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}
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void IThrowCollide.HitBy(ThrowCollideEventArgs eventArgs)
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{
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if (eventArgs.Thrown.Deleted || !eventArgs.Thrown.TryGetComponent(out CreamPieComponent? creamPie)) return;
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