Entity Reagent Reactions v2 (#3714)

* Refactors reactions to be more POWERFUL and DATA-ORIENTED
This commit is contained in:
Vera Aguilera Puerto
2021-03-26 12:02:41 +01:00
committed by GitHub
parent 6739d6a6a9
commit a6f04e22e4
25 changed files with 333 additions and 140 deletions

View File

@@ -0,0 +1,56 @@
using System;
using Content.Shared.Interfaces.GameObjects.Components;
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.ViewVariables;
namespace Content.Shared.Chemistry
{
public enum ReactionMethod
{
Touch,
Injection,
Ingestion,
}
[DataDefinition]
public abstract class ReagentEntityReaction
{
[ViewVariables]
[field: DataField("touch")]
public bool Touch { get; } = false;
[ViewVariables]
[field: DataField("injection")]
public bool Injection { get; } = false;
[ViewVariables]
[field: DataField("ingestion")]
public bool Ingestion { get; } = false;
public void React(ReactionMethod method, IEntity entity, ReagentPrototype reagent, ReagentUnit volume, Solution? source)
{
switch (method)
{
case ReactionMethod.Touch:
if (!Touch)
return;
break;
case ReactionMethod.Injection:
if(!Injection)
return;
break;
case ReactionMethod.Ingestion:
if(!Ingestion)
return;
break;
default:
throw new ArgumentOutOfRangeException(nameof(method), method, null);
}
React(entity, reagent, volume, source);
}
protected abstract void React(IEntity entity, ReagentPrototype reagent, ReagentUnit volume, Solution? source);
}
}

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@@ -82,38 +82,6 @@ namespace Content.Shared.Chemistry
return SubstanceColor;
}
public ReagentUnit ReactionEntity(IEntity? entity, ReactionMethod method, ReagentUnit reactVolume)
{
var removed = ReagentUnit.Zero;
if (entity == null || entity.Deleted)
return removed;
foreach (var react in entity.GetAllComponents<IReagentReaction>())
{
switch (method)
{
case ReactionMethod.Touch:
removed += react.ReagentReactTouch(this, reactVolume);
break;
case ReactionMethod.Ingestion:
removed += react.ReagentReactIngestion(this, reactVolume);
break;
case ReactionMethod.Injection:
removed += react.ReagentReactInjection(this, reactVolume);
break;
}
if (removed > reactVolume)
throw new Exception("Removed more than we have!");
if (removed == reactVolume)
break;
}
return removed;
}
public ReagentUnit ReactionTile(TileRef tile, ReagentUnit reactVolume)
{
var removed = ReagentUnit.Zero;

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@@ -4,6 +4,7 @@ using System.Collections;
using System.Collections.Generic;
using System.Diagnostics.CodeAnalysis;
using System.Linq;
using Content.Shared.GameObjects.EntitySystems;
using Content.Shared.Interfaces.GameObjects.Components;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
@@ -314,15 +315,11 @@ namespace Content.Shared.Chemistry
public void DoEntityReaction(IEntity entity, ReactionMethod method)
{
var proto = IoCManager.Resolve<IPrototypeManager>();
var chemistry = EntitySystem.Get<ChemistrySystem>();
foreach (var (reagentId, quantity) in _contents.ToArray())
{
if (!proto.TryIndex(reagentId, out ReagentPrototype? reagent))
continue;
var removedAmount = reagent.ReactionEntity(entity, method, quantity);
RemoveReagent(reagentId, removedAmount);
chemistry.ReactionEntity(entity, method, reagentId, quantity, this);
}
}

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@@ -0,0 +1,16 @@
using System;
using Content.Shared.Chemistry;
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization.Manager.Attributes;
namespace Content.Shared.GameObjects.Components.Chemistry
{
[RegisterComponent]
public class ReactiveComponent : Component
{
public override string Name => "Reactive";
[field: DataField("reactions", true, serverOnly:true)]
public ReagentEntityReaction[] Reactions { get; } = Array.Empty<ReagentEntityReaction>();
}
}

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@@ -1,8 +1,13 @@
#nullable enable
using System;
using System.Linq;
using Content.Shared.Chemistry;
using Content.Shared.GameObjects.Components.Chemistry;
using Content.Shared.Interfaces.GameObjects.Components;
using JetBrains.Annotations;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Prototypes;
namespace Content.Shared.GameObjects.EntitySystems
{
@@ -25,6 +30,8 @@ namespace Content.Shared.GameObjects.EntitySystems
[UsedImplicitly]
public class ChemistrySystem : EntitySystem
{
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
public void HandleSolutionChange(IEntity owner)
{
var eventArgs = new SolutionChangeEventArgs
@@ -41,5 +48,27 @@ namespace Content.Shared.GameObjects.EntitySystems
return;
}
}
public void ReactionEntity(IEntity? entity, ReactionMethod method, string reagentId, ReagentUnit reactVolume, Solution? source)
{
// We throw if the reagent specified doesn't exist.
ReactionEntity(entity, method, _prototypeManager.Index<ReagentPrototype>(reagentId), reactVolume, source);
}
public void ReactionEntity(IEntity? entity, ReactionMethod method, ReagentPrototype reagent, ReagentUnit reactVolume, Solution? source)
{
if (entity == null || entity.Deleted || !entity.TryGetComponent(out ReactiveComponent? reactive))
return;
foreach (var reaction in reactive.Reactions)
{
// If we have a source solution, use the reagent quantity we have left. Otherwise, use the reaction volume specified.
reaction.React(method, entity, reagent, source?.GetReagentQuantity(reagent.ID) ?? reactVolume, source);
// Make sure we still have enough reagent to go...
if (source != null && !source.ContainsReagent(reagent.ID))
break;
}
}
}
}

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@@ -1,4 +1,5 @@
#nullable enable
using System.Linq;
using Content.Shared.GameObjects.Components.Movement;
using JetBrains.Annotations;
using Robust.Shared.GameObjects;
@@ -11,7 +12,7 @@ namespace Content.Shared.GameObjects.EntitySystems
/// <inheritdoc />
public override void Update(float frameTime)
{
foreach (var slipperyComp in ComponentManager.EntityQuery<SlipperyComponent>(false))
foreach (var slipperyComp in ComponentManager.EntityQuery<SlipperyComponent>().ToArray())
{
slipperyComp.Update();
}

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@@ -1,21 +0,0 @@
#nullable enable
using Content.Shared.Chemistry;
using Robust.Shared.Analyzers;
namespace Content.Shared.Interfaces.GameObjects.Components
{
public enum ReactionMethod
{
Touch,
Injection,
Ingestion,
}
[RequiresExplicitImplementation]
public interface IReagentReaction
{
ReagentUnit ReagentReactTouch(ReagentPrototype reagent, ReagentUnit volume) => ReagentUnit.Zero;
ReagentUnit ReagentReactInjection(ReagentPrototype reagent, ReagentUnit volume) => ReagentUnit.Zero;
ReagentUnit ReagentReactIngestion(ReagentPrototype reagent, ReagentUnit volume) => ReagentUnit.Zero;
}
}