Entity Reagent Reactions v2 (#3714)

* Refactors reactions to be more POWERFUL and DATA-ORIENTED
This commit is contained in:
Vera Aguilera Puerto
2021-03-26 12:02:41 +01:00
committed by GitHub
parent 6739d6a6a9
commit a6f04e22e4
25 changed files with 333 additions and 140 deletions

View File

@@ -0,0 +1,56 @@
using System;
using Content.Shared.Interfaces.GameObjects.Components;
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.ViewVariables;
namespace Content.Shared.Chemistry
{
public enum ReactionMethod
{
Touch,
Injection,
Ingestion,
}
[DataDefinition]
public abstract class ReagentEntityReaction
{
[ViewVariables]
[field: DataField("touch")]
public bool Touch { get; } = false;
[ViewVariables]
[field: DataField("injection")]
public bool Injection { get; } = false;
[ViewVariables]
[field: DataField("ingestion")]
public bool Ingestion { get; } = false;
public void React(ReactionMethod method, IEntity entity, ReagentPrototype reagent, ReagentUnit volume, Solution? source)
{
switch (method)
{
case ReactionMethod.Touch:
if (!Touch)
return;
break;
case ReactionMethod.Injection:
if(!Injection)
return;
break;
case ReactionMethod.Ingestion:
if(!Ingestion)
return;
break;
default:
throw new ArgumentOutOfRangeException(nameof(method), method, null);
}
React(entity, reagent, volume, source);
}
protected abstract void React(IEntity entity, ReagentPrototype reagent, ReagentUnit volume, Solution? source);
}
}