Resolves GenericEnumVisualizer is Obsolete (#13914)
This commit is contained in:
@@ -1,66 +0,0 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using JetBrains.Annotations;
|
||||
using Robust.Client.GameObjects;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Log;
|
||||
using Robust.Shared.Reflection;
|
||||
using Robust.Shared.Serialization;
|
||||
using Robust.Shared.Serialization.Manager.Attributes;
|
||||
|
||||
namespace Content.Client.Visualizer
|
||||
{
|
||||
[UsedImplicitly]
|
||||
public sealed class GenericEnumVisualizer : AppearanceVisualizer, ISerializationHooks
|
||||
{
|
||||
public Enum Key { get; set; } = default!;
|
||||
|
||||
public Dictionary<object, string> States { get; set; } = default!;
|
||||
|
||||
[DataField("layer")]
|
||||
public int Layer { get; set; } = 0;
|
||||
|
||||
[DataField("key", readOnly: true, required: true)]
|
||||
private string _keyRaw = default!;
|
||||
|
||||
[DataField("states", readOnly: true, required: true)]
|
||||
private Dictionary<string, string> _statesRaw { get; set; } = default!;
|
||||
|
||||
void ISerializationHooks.AfterDeserialization()
|
||||
{
|
||||
var reflectionManager = IoCManager.Resolve<IReflectionManager>();
|
||||
|
||||
object ResolveRef(string raw)
|
||||
{
|
||||
if (reflectionManager.TryParseEnumReference(raw, out var @enum))
|
||||
{
|
||||
return @enum;
|
||||
}
|
||||
else
|
||||
{
|
||||
Logger.WarningS("c.c.v.genum", $"Unable to convert enum reference: {raw}");
|
||||
}
|
||||
|
||||
return raw;
|
||||
}
|
||||
|
||||
// It's important that this conversion be done here so that it may "fail-fast".
|
||||
Key = (Enum) ResolveRef(_keyRaw);
|
||||
States = _statesRaw.ToDictionary(kvp => ResolveRef(kvp.Key), kvp => kvp.Value);
|
||||
}
|
||||
|
||||
[Obsolete("Subscribe to AppearanceChangeEvent instead.")]
|
||||
public override void OnChangeData(AppearanceComponent component)
|
||||
{
|
||||
base.OnChangeData(component);
|
||||
|
||||
var entities = IoCManager.Resolve<IEntityManager>();
|
||||
if (!entities.TryGetComponent(component.Owner, out SpriteComponent? sprite)) return;
|
||||
if (!component.TryGetData(Key, out object status)) return;
|
||||
if (!States.TryGetValue(status, out var val)) return;
|
||||
sprite.LayerSetState(Layer, val);
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user