Fix stunbaton issues
This commit is contained in:
@@ -52,7 +52,7 @@ namespace Content.Server.GameObjects.Components.Weapon.Melee
|
||||
[ViewVariables(VVAccess.ReadWrite)]
|
||||
private float _slowdownTime = 5f;
|
||||
|
||||
[ViewVariables(VVAccess.ReadWrite)] public float EnergyPerUse { get; set; } = 1000;
|
||||
[ViewVariables(VVAccess.ReadWrite)] public float EnergyPerUse { get; set; } = 50;
|
||||
|
||||
[ViewVariables]
|
||||
public bool Activated => _activated;
|
||||
@@ -88,13 +88,12 @@ namespace Content.Server.GameObjects.Components.Weapon.Melee
|
||||
|
||||
protected override bool OnHitEntities(IReadOnlyList<IEntity> entities, AttackEventArgs eventArgs)
|
||||
{
|
||||
var cell = Cell;
|
||||
if (!Activated || entities.Count == 0 || cell == null)
|
||||
return false;
|
||||
if (!cell.TryUseCharge(EnergyPerUse))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
if (!Activated || entities.Count == 0 || Cell == null)
|
||||
return true;
|
||||
|
||||
if (!Cell.TryUseCharge(EnergyPerUse))
|
||||
return true;
|
||||
|
||||
EntitySystem.Get<AudioSystem>().PlayAtCoords("/Audio/Weapons/egloves.ogg", Owner.Transform.GridPosition, AudioHelpers.WithVariation(0.25f));
|
||||
|
||||
foreach (var entity in entities)
|
||||
@@ -112,11 +111,11 @@ namespace Content.Server.GameObjects.Components.Weapon.Melee
|
||||
else
|
||||
stunnable.Slowdown(_slowdownTime);
|
||||
}
|
||||
if(cell.CurrentCharge < EnergyPerUse)
|
||||
{
|
||||
EntitySystem.Get<AudioSystem>().PlayAtCoords(AudioHelpers.GetRandomFileFromSoundCollection("sparks"), Owner.Transform.GridPosition, AudioHelpers.WithVariation(0.25f));
|
||||
TurnOff();
|
||||
}
|
||||
|
||||
if (!(Cell.CurrentCharge < EnergyPerUse)) return true;
|
||||
|
||||
EntitySystem.Get<AudioSystem>().PlayAtCoords(AudioHelpers.GetRandomFileFromSoundCollection("sparks"), Owner.Transform.GridPosition, AudioHelpers.WithVariation(0.25f));
|
||||
TurnOff();
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user