Fix stunbaton issues

This commit is contained in:
Víctor Aguilera Puerto
2020-07-07 23:12:12 +02:00
parent 75f92da8ac
commit a7565b7651

View File

@@ -52,7 +52,7 @@ namespace Content.Server.GameObjects.Components.Weapon.Melee
[ViewVariables(VVAccess.ReadWrite)]
private float _slowdownTime = 5f;
[ViewVariables(VVAccess.ReadWrite)] public float EnergyPerUse { get; set; } = 1000;
[ViewVariables(VVAccess.ReadWrite)] public float EnergyPerUse { get; set; } = 50;
[ViewVariables]
public bool Activated => _activated;
@@ -88,13 +88,12 @@ namespace Content.Server.GameObjects.Components.Weapon.Melee
protected override bool OnHitEntities(IReadOnlyList<IEntity> entities, AttackEventArgs eventArgs)
{
var cell = Cell;
if (!Activated || entities.Count == 0 || cell == null)
return false;
if (!cell.TryUseCharge(EnergyPerUse))
{
return false;
}
if (!Activated || entities.Count == 0 || Cell == null)
return true;
if (!Cell.TryUseCharge(EnergyPerUse))
return true;
EntitySystem.Get<AudioSystem>().PlayAtCoords("/Audio/Weapons/egloves.ogg", Owner.Transform.GridPosition, AudioHelpers.WithVariation(0.25f));
foreach (var entity in entities)
@@ -112,11 +111,11 @@ namespace Content.Server.GameObjects.Components.Weapon.Melee
else
stunnable.Slowdown(_slowdownTime);
}
if(cell.CurrentCharge < EnergyPerUse)
{
EntitySystem.Get<AudioSystem>().PlayAtCoords(AudioHelpers.GetRandomFileFromSoundCollection("sparks"), Owner.Transform.GridPosition, AudioHelpers.WithVariation(0.25f));
TurnOff();
}
if (!(Cell.CurrentCharge < EnergyPerUse)) return true;
EntitySystem.Get<AudioSystem>().PlayAtCoords(AudioHelpers.GetRandomFileFromSoundCollection("sparks"), Owner.Transform.GridPosition, AudioHelpers.WithVariation(0.25f));
TurnOff();
return true;
}