Fixbugs (#464)
* - fix: Starting gear. * - fix: Lockers. * - tweak: Jani tweaks. * - fix: Mindswap. * - fix: Discounts. * - fix: No nuke operative component on monkey and borg. * - tweak: Ebow. * - fix: Wizard teleport. * - fix: Animals internals toggle. * - fix: Thief icon.
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@@ -179,6 +179,12 @@ public sealed class WizardSpellsSystem : EntitySystem
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if (!userHasMind)
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return;
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SwapComponent<WizardComponent>(uid, target);
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SwapComponent<RevolutionaryComponent>(uid, target);
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SwapComponent<HeadRevolutionaryComponent>(uid, target);
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SwapComponent<PentagramComponent>(uid, target);
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SwapComponent<CultistComponent>(uid, target);
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_mindSystem.TransferTo(mindId, target, mind: mind);
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if (targetHasMind)
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@@ -193,12 +199,6 @@ public sealed class WizardSpellsSystem : EntitySystem
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_standing.TryLieDown(target);
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Cast(msg);
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SwapComponent<WizardComponent>(uid, target);
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SwapComponent<RevolutionaryComponent>(uid, target);
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SwapComponent<HeadRevolutionaryComponent>(uid, target);
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SwapComponent<PentagramComponent>(uid, target);
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SwapComponent<CultistComponent>(uid, target);
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}
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#endregion
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