API changes, renamed SpawnEntityAt to SpawnEntity.

This commit is contained in:
Acruid
2020-01-24 16:10:48 -08:00
parent 4ab7f1dcb3
commit a86363a6d2
20 changed files with 44 additions and 30 deletions

View File

@@ -78,7 +78,7 @@ namespace Content.Client.GameObjects.Components.Construction
public void SpawnGhost(ConstructionPrototype prototype, GridCoordinates loc, Direction dir)
{
var entMgr = IoCManager.Resolve<IClientEntityManager>();
var ghost = entMgr.SpawnEntityAt("constructionghost", loc);
var ghost = entMgr.SpawnEntity("constructionghost", loc);
var comp = ghost.GetComponent<ConstructionGhostComponent>();
comp.Prototype = prototype;
comp.Master = this;

View File

@@ -1,4 +1,4 @@
using Content.Client.GameObjects.Components.Mobs;
using Content.Client.GameObjects.Components.Mobs;
using Content.Client.GameObjects.Components.Weapons.Melee;
using Content.Shared.GameObjects.Components.Weapons.Melee;
using JetBrains.Annotations;
@@ -71,7 +71,7 @@ namespace Content.Client.GameObjects.EntitySystems
var lunge = attacker.EnsureComponent<MeleeLungeComponent>();
lunge.SetData(msg.Angle);
var entity = EntityManager.SpawnEntityAt("WeaponArc", attacker.Transform.GridPosition);
var entity = EntityManager.SpawnEntity("WeaponArc", attacker.Transform.GridPosition);
entity.Transform.LocalRotation = msg.Angle;
var weaponArcAnimation = entity.GetComponent<MeleeWeaponArcAnimationComponent>();