API changes, renamed SpawnEntityAt to SpawnEntity.
This commit is contained in:
@@ -3,6 +3,7 @@ using Robust.Server.Interfaces.Console;
|
||||
using Robust.Server.Interfaces.Player;
|
||||
using Robust.Shared.Interfaces.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Map;
|
||||
|
||||
namespace Content.Server.Administration
|
||||
{
|
||||
@@ -30,8 +31,7 @@ namespace Content.Server.Administration
|
||||
else
|
||||
{
|
||||
var entityManager = IoCManager.Resolve<IEntityManager>();
|
||||
var ghost = entityManager.SpawnEntityAt("AdminObserver",
|
||||
player.AttachedEntity.Transform.GridPosition);
|
||||
var ghost = entityManager.SpawnEntity("AdminObserver", player.AttachedEntity.Transform.GridPosition);
|
||||
|
||||
mind.Visit(ghost);
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user