API changes, renamed SpawnEntityAt to SpawnEntity.
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@@ -235,11 +235,11 @@ namespace Content.Server.GameObjects.Components.Movement
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{
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// Call Delete here as the teleporter should have control over portal longevity
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// Departure portal
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var departurePortal = _serverEntityManager.SpawnEntityAt("Portal", user.Transform.GridPosition);
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var departurePortal = _serverEntityManager.SpawnEntity("Portal", user.Transform.GridPosition);
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departurePortal.TryGetComponent<ServerPortalComponent>(out var departureComponent);
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// Arrival portal
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var arrivalPortal = _serverEntityManager.SpawnEntityAt("Portal", targetGrid);
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var arrivalPortal = _serverEntityManager.SpawnEntity("Portal", targetGrid);
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arrivalPortal.TryGetComponent<ServerPortalComponent>(out var arrivalComponent);
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// Connect. TODO: If the OnUpdate in ServerPortalComponent is changed this may need to change as well.
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