Refactor serialization copying to use source generators (#19412)
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@@ -5,7 +5,7 @@ namespace Content.Client.Atmos.Components;
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/// accumulated.
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/// </summary>
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[RegisterComponent]
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public sealed class FireVisualsComponent : Component
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public sealed partial class FireVisualsComponent : Component
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{
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[DataField("fireStackAlternateState")]
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public int FireStackAlternateState = 3;
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@@ -3,7 +3,7 @@ using Content.Shared.Atmos.Components;
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namespace Content.Client.Atmos.Components;
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[RegisterComponent]
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public sealed class MapAtmosphereComponent : SharedMapAtmosphereComponent
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public sealed partial class MapAtmosphereComponent : SharedMapAtmosphereComponent
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{
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}
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@@ -3,6 +3,6 @@ using Robust.Shared.GameObjects;
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namespace Content.Client.Atmos.Components;
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[RegisterComponent]
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public sealed class PipeColorVisualsComponent : Component
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public sealed partial class PipeColorVisualsComponent : Component
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{
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}
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@@ -3,18 +3,18 @@ using Content.Shared.Atmos.Monitor;
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namespace Content.Client.Atmos.Monitor;
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[RegisterComponent]
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public sealed class AtmosAlarmableVisualsComponent : Component
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public sealed partial class AtmosAlarmableVisualsComponent : Component
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{
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[DataField("layerMap")]
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public string LayerMap { get; } = string.Empty;
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public string LayerMap { get; private set; } = string.Empty;
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[DataField("alarmStates")]
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public readonly Dictionary<AtmosAlarmType, string> AlarmStates = new();
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public Dictionary<AtmosAlarmType, string> AlarmStates = new();
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[DataField("hideOnDepowered")]
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public readonly List<string>? HideOnDepowered;
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public List<string>? HideOnDepowered;
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// eh...
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[DataField("setOnDepowered")]
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public readonly Dictionary<string, string>? SetOnDepowered;
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public Dictionary<string, string>? SetOnDepowered;
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}
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@@ -5,7 +5,7 @@ namespace Content.Client.Atmos.Visualizers;
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/// the ready / full pair controls the color of the light.
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/// </summary>
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[RegisterComponent]
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public sealed class PortableScrubberVisualsComponent : Component
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public sealed partial class PortableScrubberVisualsComponent : Component
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{
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[DataField("idleState", required: true)]
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public string IdleState = default!;
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