Refactor serialization copying to use source generators (#19412)
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@@ -5,7 +5,7 @@ namespace Content.Client.Atmos.Components;
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/// accumulated.
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/// </summary>
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[RegisterComponent]
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public sealed class FireVisualsComponent : Component
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public sealed partial class FireVisualsComponent : Component
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{
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[DataField("fireStackAlternateState")]
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public int FireStackAlternateState = 3;
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@@ -3,7 +3,7 @@ using Content.Shared.Atmos.Components;
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namespace Content.Client.Atmos.Components;
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[RegisterComponent]
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public sealed class MapAtmosphereComponent : SharedMapAtmosphereComponent
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public sealed partial class MapAtmosphereComponent : SharedMapAtmosphereComponent
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{
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}
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@@ -3,6 +3,6 @@ using Robust.Shared.GameObjects;
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namespace Content.Client.Atmos.Components;
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[RegisterComponent]
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public sealed class PipeColorVisualsComponent : Component
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public sealed partial class PipeColorVisualsComponent : Component
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{
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}
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