Refactor serialization copying to use source generators (#19412)

This commit is contained in:
DrSmugleaf
2023-08-22 18:14:33 -07:00
committed by GitHub
parent 08b43990ab
commit a88e747a0b
1737 changed files with 2532 additions and 2521 deletions

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@@ -4,7 +4,7 @@ using Content.Shared.FixedPoint;
namespace Content.Client.Chemistry.Components
{
[RegisterComponent]
public sealed class HyposprayComponent : SharedHyposprayComponent
public sealed partial class HyposprayComponent : SharedHyposprayComponent
{
[ViewVariables]
public FixedPoint2 CurrentVolume;

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@@ -17,7 +17,7 @@ namespace Content.Client.Chemistry.Components
/// Client behavior for injectors & syringes. Used for item status on injectors
/// </summary>
[RegisterComponent]
public sealed class InjectorComponent : SharedInjectorComponent
public sealed partial class InjectorComponent : SharedInjectorComponent
{
[ViewVariables]
public FixedPoint2 CurrentVolume;

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@@ -8,7 +8,7 @@ namespace Content.Client.Chemistry.Visualizers;
/// </summary>
[RegisterComponent]
[Access(typeof(FoamVisualizerSystem))]
public sealed class FoamVisualsComponent : Component
public sealed partial class FoamVisualsComponent : Component
{
/// <summary>
/// The id of the animation used when the foam dissolves.

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@@ -7,4 +7,4 @@ namespace Content.Client.Chemistry.Visualizers;
/// </summary>
[RegisterComponent]
[Access(typeof(SmokeVisualizerSystem))]
public sealed class SmokeVisualsComponent : Component {}
public sealed partial class SmokeVisualsComponent : Component {}

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@@ -11,7 +11,7 @@ using Robust.Shared.Utility;
namespace Content.Client.Chemistry.Visualizers
{
[RegisterComponent]
public sealed class SolutionContainerVisualsComponent : Component
public sealed partial class SolutionContainerVisualsComponent : Component
{
[DataField("maxFillLevels")]
public int MaxFillLevels = 0;

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@@ -7,7 +7,7 @@ namespace Content.Client.Chemistry.Visualizers;
/// </summary>
[RegisterComponent]
[Access(typeof(VaporVisualizerSystem))]
public sealed class VaporVisualsComponent : Component
public sealed partial class VaporVisualsComponent : Component
{
/// <summary>
/// The id of the animation played when the vapor spawns in.