Refactor serialization copying to use source generators (#19412)
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@@ -7,7 +7,7 @@ using static Robust.Client.GameObjects.SpriteComponent;
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namespace Content.Client.Clickable
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{
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[RegisterComponent]
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public sealed class ClickableComponent : Component
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public sealed partial class ClickableComponent : Component
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{
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[Dependency] private readonly IClickMapManager _clickMapManager = default!;
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@@ -131,7 +131,7 @@ namespace Content.Client.Clickable
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}
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[DataDefinition]
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public sealed class DirBoundData
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public sealed partial class DirBoundData
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{
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[DataField("all")] public Box2 All;
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[DataField("north")] public Box2 North;
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