Refactor serialization copying to use source generators (#19412)
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@@ -6,7 +6,7 @@ namespace Content.Client.Light.Components;
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[RegisterComponent]
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[NetworkedComponent]
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public sealed class EmergencyLightComponent : SharedEmergencyLightComponent
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public sealed partial class EmergencyLightComponent : SharedEmergencyLightComponent
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{
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}
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@@ -8,7 +8,7 @@ namespace Content.Client.Light.Components;
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/// Component that represents a handheld expendable light which can be activated and eventually dies over time.
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/// </summary>
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[RegisterComponent]
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public sealed class ExpendableLightComponent : SharedExpendableLightComponent
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public sealed partial class ExpendableLightComponent : SharedExpendableLightComponent
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{
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/// <summary>
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/// The icon state used by expendable lights when the they have been completely expended.
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@@ -16,7 +16,7 @@ namespace Content.Client.Light.Components
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/// </summary>
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[Serializable]
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[ImplicitDataDefinitionForInheritors]
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public abstract class LightBehaviourAnimationTrack : AnimationTrackProperty
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public abstract partial class LightBehaviourAnimationTrack : AnimationTrackProperty
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{
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protected IEntityManager _entMan = default!;
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protected IRobustRandom _random = default!;
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@@ -111,7 +111,7 @@ namespace Content.Client.Light.Components
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/// A light behaviour that alternates between StartValue and EndValue
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/// </summary>
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[UsedImplicitly]
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public sealed class PulseBehaviour : LightBehaviourAnimationTrack
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public sealed partial class PulseBehaviour : LightBehaviourAnimationTrack
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{
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public override (int KeyFrameIndex, float FramePlayingTime) AdvancePlayback(
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object context, int prevKeyFrameIndex, float prevPlayingTime, float frameTime)
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@@ -166,7 +166,7 @@ namespace Content.Client.Light.Components
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/// A light behaviour that interpolates from StartValue to EndValue
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/// </summary>
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[UsedImplicitly]
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public sealed class FadeBehaviour : LightBehaviourAnimationTrack
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public sealed partial class FadeBehaviour : LightBehaviourAnimationTrack
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{
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/// <summary>
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/// Automatically reverse the animation when EndValue is reached. In this particular case, MaxTime specifies the
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@@ -229,7 +229,7 @@ namespace Content.Client.Light.Components
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/// A light behaviour that interpolates using random values chosen between StartValue and EndValue.
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/// </summary>
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[UsedImplicitly]
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public sealed class RandomizeBehaviour : LightBehaviourAnimationTrack
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public sealed partial class RandomizeBehaviour : LightBehaviourAnimationTrack
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{
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private float _randomValue1;
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private float _randomValue2;
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@@ -295,7 +295,7 @@ namespace Content.Client.Light.Components
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/// </summary>
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[UsedImplicitly]
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[DataDefinition]
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public sealed class ColorCycleBehaviour : LightBehaviourAnimationTrack, ISerializationHooks
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public sealed partial class ColorCycleBehaviour : LightBehaviourAnimationTrack, ISerializationHooks
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{
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[DataField("property")]
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public override string Property { get; protected set; } = "Color";
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@@ -357,7 +357,7 @@ namespace Content.Client.Light.Components
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/// A component which applies a specific behaviour to a PointLightComponent on its owner.
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/// </summary>
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[RegisterComponent]
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public sealed class LightBehaviourComponent : SharedLightBehaviourComponent, ISerializationHooks
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public sealed partial class LightBehaviourComponent : SharedLightBehaviourComponent, ISerializationHooks
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{
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[Dependency] private readonly IEntityManager _entMan = default!;
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[Dependency] private readonly IRobustRandom _random = default!;
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@@ -381,7 +381,7 @@ namespace Content.Client.Light.Components
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[ViewVariables(VVAccess.ReadOnly)]
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[DataField("behaviours")]
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public readonly List<LightBehaviourAnimationTrack> Behaviours = new();
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public List<LightBehaviourAnimationTrack> Behaviours = new();
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[ViewVariables(VVAccess.ReadOnly)]
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public readonly List<AnimationContainer> Animations = new();
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@@ -4,7 +4,7 @@ namespace Content.Client.Light.Components;
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/// Fades out the <see cref="SharedPointLightComponent"/> attached to this entity.
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/// </summary>
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[RegisterComponent]
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public sealed class LightFadeComponent : Component
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public sealed partial class LightFadeComponent : Component
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{
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[ViewVariables(VVAccess.ReadWrite), DataField("duration")]
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public float Duration = 0.5f;
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@@ -5,14 +5,14 @@ namespace Content.Client.Light.Visualizers;
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[RegisterComponent]
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[Access(typeof(PoweredLightVisualizerSystem))]
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public sealed class PoweredLightVisualsComponent : Component
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public sealed partial class PoweredLightVisualsComponent : Component
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{
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/// <summary>
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/// A map of the sprite states used by this visualizer indexed by the light state they correspond to.
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/// </summary>
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[DataField("spriteStateMap")]
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[ViewVariables(VVAccess.ReadOnly)]
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public readonly Dictionary<PoweredLightState, string> SpriteStateMap = new()
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public Dictionary<PoweredLightState, string> SpriteStateMap = new()
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{
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[PoweredLightState.Empty] = "empty",
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[PoweredLightState.Off] = "off",
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