Refactor serialization copying to use source generators (#19412)
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@@ -3,7 +3,7 @@ using Robust.Server.Player;
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namespace Content.Server.Arcade.BlockGame;
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[RegisterComponent]
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public sealed class BlockGameArcadeComponent : Component
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public sealed partial class BlockGameArcadeComponent : Component
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{
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/// <summary>
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/// The currently active session of NT-BG.
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@@ -6,7 +6,7 @@ using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototy
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namespace Content.Server.Arcade.SpaceVillain;
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[RegisterComponent]
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public sealed class SpaceVillainArcadeComponent : SharedSpaceVillainArcadeComponent
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public sealed partial class SpaceVillainArcadeComponent : SharedSpaceVillainArcadeComponent
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{
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/// <summary>
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/// Unused flag that can be hacked via wires.
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@@ -5,7 +5,7 @@ using Content.Shared.Wires;
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namespace Content.Server.Arcade;
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public sealed class ArcadePlayerInvincibleWireAction : BaseToggleWireAction
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public sealed partial class ArcadePlayerInvincibleWireAction : BaseToggleWireAction
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{
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public override string Name { get; set; } = "wire-name-arcade-invincible";
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@@ -43,7 +43,7 @@ public sealed class ArcadePlayerInvincibleWireAction : BaseToggleWireAction
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}
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}
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public sealed class ArcadeEnemyInvincibleWireAction : BaseToggleWireAction
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public sealed partial class ArcadeEnemyInvincibleWireAction : BaseToggleWireAction
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{
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public override string Name { get; set; } = "wire-name-player-invincible";
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public override Color Color { get; set; } = Color.Purple;
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@@ -5,7 +5,7 @@ using Content.Shared.Wires;
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namespace Content.Server.Arcade;
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public sealed class ArcadeOverflowWireAction : BaseToggleWireAction
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public sealed partial class ArcadeOverflowWireAction : BaseToggleWireAction
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{
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public override Color Color { get; set; } = Color.Red;
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public override string Name { get; set; } = "wire-name-arcade-overflow";
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