Refactor serialization copying to use source generators (#19412)
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@@ -54,7 +54,7 @@ public enum HarvestType : byte
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*/
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[DataDefinition]
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public struct SeedChemQuantity
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public partial struct SeedChemQuantity
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{
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[DataField("Min")] public int Min;
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[DataField("Max")] public int Max;
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@@ -64,7 +64,7 @@ public struct SeedChemQuantity
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// TODO reduce the number of friends to a reasonable level. Requires ECS-ing things like plant holder component.
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[Virtual, DataDefinition]
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[Access(typeof(BotanySystem), typeof(PlantHolderSystem), typeof(SeedExtractorSystem), typeof(PlantHolderComponent), typeof(ReagentEffect), typeof(MutationSystem))]
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public class SeedData
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public partial class SeedData
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{
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#region Tracking
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