Refactor serialization copying to use source generators (#19412)

This commit is contained in:
DrSmugleaf
2023-08-22 18:14:33 -07:00
committed by GitHub
parent 08b43990ab
commit a88e747a0b
1737 changed files with 2532 additions and 2521 deletions

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@@ -4,7 +4,7 @@ using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototy
namespace Content.Server.Magic.Events;
public sealed class InstantSpawnSpellEvent : InstantActionEvent, ISpeakSpell
public sealed partial class InstantSpawnSpellEvent : InstantActionEvent, ISpeakSpell
{
/// <summary>
/// What entity should be spawned.
@@ -16,7 +16,7 @@ public sealed class InstantSpawnSpellEvent : InstantActionEvent, ISpeakSpell
public bool PreventCollideWithCaster = true;
[DataField("speech")]
public string? Speech { get; }
public string? Speech { get; private set; }
/// <summary>
/// Gets the targeted spawn positons; may lead to multiple entities being spawned.
@@ -25,7 +25,7 @@ public sealed class InstantSpawnSpellEvent : InstantActionEvent, ISpeakSpell
}
[ImplicitDataDefinitionForInheritors]
public abstract class MagicSpawnData
public abstract partial class MagicSpawnData
{
}
@@ -33,12 +33,12 @@ public abstract class MagicSpawnData
/// <summary>
/// Spawns 1 at the caster's feet.
/// </summary>
public sealed class TargetCasterPos : MagicSpawnData {}
public sealed partial class TargetCasterPos : MagicSpawnData {}
/// <summary>
/// Targets the 3 tiles in front of the caster.
/// </summary>
public sealed class TargetInFront : MagicSpawnData
public sealed partial class TargetInFront : MagicSpawnData
{
[DataField("width")]
public int Width = 3;