Refactor serialization copying to use source generators (#19412)
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@@ -4,7 +4,7 @@ namespace Content.Server.Morgue.Components;
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/// used to track actively cooking crematoriums
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/// </summary>
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[RegisterComponent]
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public sealed class ActiveCrematoriumComponent : Component
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public sealed partial class ActiveCrematoriumComponent : Component
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{
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[ViewVariables(VVAccess.ReadWrite)]
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public float Accumulator = 0;
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@@ -3,7 +3,7 @@ using Robust.Shared.Audio;
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namespace Content.Server.Morgue.Components;
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[RegisterComponent]
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public sealed class CrematoriumComponent : Component
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public sealed partial class CrematoriumComponent : Component
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{
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/// <summary>
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/// The time it takes to cook in second
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@@ -1,7 +1,7 @@
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namespace Content.Server.Morgue.Components;
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[RegisterComponent]
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public sealed class EntityStorageLayingDownOverrideComponent : Component
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public sealed partial class EntityStorageLayingDownOverrideComponent : Component
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{
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}
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