Refactor serialization copying to use source generators (#19412)

This commit is contained in:
DrSmugleaf
2023-08-22 18:14:33 -07:00
committed by GitHub
parent 08b43990ab
commit a88e747a0b
1737 changed files with 2532 additions and 2521 deletions

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@@ -2,7 +2,7 @@ using Content.Server.NPC.Components;
namespace Content.Server.NPC.HTN.PrimitiveTasks.Operators.Combat;
public sealed class JukeOperator : HTNOperator, IHtnConditionalShutdown
public sealed partial class JukeOperator : HTNOperator, IHtnConditionalShutdown
{
[Dependency] private readonly IEntityManager _entManager = default!;
@@ -10,7 +10,7 @@ public sealed class JukeOperator : HTNOperator, IHtnConditionalShutdown
public JukeType JukeType = JukeType.AdjacentTile;
[DataField("shutdownState")]
public HTNPlanState ShutdownState { get; } = HTNPlanState.PlanFinished;
public HTNPlanState ShutdownState { get; private set; } = HTNPlanState.PlanFinished;
public override void Startup(NPCBlackboard blackboard)
{

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@@ -10,7 +10,7 @@ namespace Content.Server.NPC.HTN.PrimitiveTasks.Operators.Combat.Melee;
/// <summary>
/// Attacks the specified key in melee combat.
/// </summary>
public sealed class MeleeOperator : HTNOperator, IHtnConditionalShutdown
public sealed partial class MeleeOperator : HTNOperator, IHtnConditionalShutdown
{
[Dependency] private readonly IEntityManager _entManager = default!;
@@ -18,7 +18,7 @@ public sealed class MeleeOperator : HTNOperator, IHtnConditionalShutdown
/// When to shut the task down.
/// </summary>
[DataField("shutdownState")]
public HTNPlanState ShutdownState { get; } = HTNPlanState.TaskFinished;
public HTNPlanState ShutdownState { get; private set; } = HTNPlanState.TaskFinished;
/// <summary>
/// Key that contains the target entity.

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@@ -8,12 +8,12 @@ using Robust.Shared.Audio;
namespace Content.Server.NPC.HTN.PrimitiveTasks.Operators.Combat.Ranged;
public sealed class GunOperator : HTNOperator, IHtnConditionalShutdown
public sealed partial class GunOperator : HTNOperator, IHtnConditionalShutdown
{
[Dependency] private readonly IEntityManager _entManager = default!;
[DataField("shutdownState")]
public HTNPlanState ShutdownState { get; } = HTNPlanState.TaskFinished;
public HTNPlanState ShutdownState { get; private set; } = HTNPlanState.TaskFinished;
/// <summary>
/// Key that contains the target entity.

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@@ -6,7 +6,7 @@ using Content.Shared.Interaction;
namespace Content.Server.NPC.HTN.PrimitiveTasks.Operators.Interactions;
public sealed class AltInteractOperator : HTNOperator
public sealed partial class AltInteractOperator : HTNOperator
{
[Dependency] private readonly IEntityManager _entManager = default!;

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@@ -6,7 +6,7 @@ namespace Content.Server.NPC.HTN.PrimitiveTasks.Operators.Interactions;
/// <summary>
/// Drops the active hand entity underneath us.
/// </summary>
public sealed class DropOperator : HTNOperator
public sealed partial class DropOperator : HTNOperator
{
[Dependency] private readonly IEntityManager _entManager = default!;

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@@ -2,7 +2,7 @@ using Content.Server.Hands.Systems;
namespace Content.Server.NPC.HTN.PrimitiveTasks.Operators.Interactions;
public sealed class EquipOperator : HTNOperator
public sealed partial class EquipOperator : HTNOperator
{
[Dependency] private readonly IEntityManager _entManager = default!;

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@@ -4,7 +4,7 @@ using Content.Shared.Timing;
namespace Content.Server.NPC.HTN.PrimitiveTasks.Operators.Interactions;
public sealed class InteractWithOperator : HTNOperator
public sealed partial class InteractWithOperator : HTNOperator
{
[Dependency] private readonly IEntityManager _entManager = default!;

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@@ -9,7 +9,7 @@ namespace Content.Server.NPC.HTN.PrimitiveTasks.Operators.Interactions;
/// <summary>
/// Swaps to any free hand.
/// </summary>
public sealed class SwapToFreeHandOperator : HTNOperator
public sealed partial class SwapToFreeHandOperator : HTNOperator
{
[Dependency] private readonly IEntityManager _entManager = default!;

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@@ -11,7 +11,7 @@ namespace Content.Server.NPC.HTN.PrimitiveTasks.Operators;
/// <summary>
/// Moves an NPC to the specified target key. Hands the actual steering off to NPCSystem.Steering
/// </summary>
public sealed class MoveToOperator : HTNOperator, IHtnConditionalShutdown
public sealed partial class MoveToOperator : HTNOperator, IHtnConditionalShutdown
{
[Dependency] private readonly IEntityManager _entManager = default!;
[Dependency] private readonly IMapManager _mapManager = default!;
@@ -23,7 +23,7 @@ public sealed class MoveToOperator : HTNOperator, IHtnConditionalShutdown
/// When to shut the task down.
/// </summary>
[DataField("shutdownState")]
public HTNPlanState ShutdownState { get; } = HTNPlanState.TaskFinished;
public HTNPlanState ShutdownState { get; private set; } = HTNPlanState.TaskFinished;
/// <summary>
/// Should we assume the MovementTarget is reachable during planning or should we pathfind to it?

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@@ -3,7 +3,7 @@ namespace Content.Server.NPC.HTN.PrimitiveTasks.Operators;
/// <summary>
/// What it sounds like.
/// </summary>
public sealed class NoOperator : HTNOperator
public sealed partial class NoOperator : HTNOperator
{
}

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@@ -9,7 +9,7 @@ namespace Content.Server.NPC.HTN.PrimitiveTasks.Operators;
/// <summary>
/// Picks a nearby component that is accessible.
/// </summary>
public sealed class PickAccessibleComponentOperator : HTNOperator
public sealed partial class PickAccessibleComponentOperator : HTNOperator
{
[Dependency] private readonly IComponentFactory _factory = default!;
[Dependency] private readonly IEntityManager _entManager = default!;

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@@ -8,7 +8,7 @@ namespace Content.Server.NPC.HTN.PrimitiveTasks.Operators;
/// <summary>
/// Chooses a nearby coordinate and puts it into the resulting key.
/// </summary>
public sealed class PickAccessibleOperator : HTNOperator
public sealed partial class PickAccessibleOperator : HTNOperator
{
[Dependency] private readonly IEntityManager _entManager = default!;
private PathfindingSystem _pathfinding = default!;

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@@ -4,7 +4,7 @@ using Robust.Shared.Random;
namespace Content.Server.NPC.HTN.PrimitiveTasks.Operators;
public sealed class PickRandomRotationOperator : HTNOperator
public sealed partial class PickRandomRotationOperator : HTNOperator
{
[Dependency] private readonly IRobustRandom _random = default!;

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@@ -4,7 +4,7 @@ using Robust.Shared.Random;
namespace Content.Server.NPC.HTN.PrimitiveTasks.Operators;
public sealed class RandomOperator : HTNOperator
public sealed partial class RandomOperator : HTNOperator
{
[Dependency] private readonly IEntityManager _entManager = default!;
[Dependency] private readonly IRobustRandom _random = default!;

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@@ -2,7 +2,7 @@ using Content.Shared.Interaction;
namespace Content.Server.NPC.HTN.PrimitiveTasks.Operators;
public sealed class RotateToTargetOperator : HTNOperator
public sealed partial class RotateToTargetOperator : HTNOperator
{
[Dependency] private readonly IEntityManager _entityManager = default!;
private RotateToFaceSystem _rotate = default!;

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@@ -6,7 +6,7 @@ namespace Content.Server.NPC.HTN.PrimitiveTasks.Operators;
/// <summary>
/// Just sets a blackboard key to a float
/// </summary>
public sealed class SetFloatOperator : HTNOperator
public sealed partial class SetFloatOperator : HTNOperator
{
[DataField("targetKey", required: true)] public string TargetKey = string.Empty;

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@@ -2,7 +2,7 @@ using Content.Server.Chat.Systems;
namespace Content.Server.NPC.HTN.PrimitiveTasks.Operators;
public sealed class SpeakOperator : HTNOperator
public sealed partial class SpeakOperator : HTNOperator
{
private ChatSystem _chat = default!;

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@@ -11,7 +11,7 @@ using Robust.Shared.Player;
namespace Content.Server.NPC.HTN.PrimitiveTasks.Operators.Specific;
public sealed class MedibotInjectOperator : HTNOperator
public sealed partial class MedibotInjectOperator : HTNOperator
{
[Dependency] private readonly IEntityManager _entMan = default!;
private SharedAudioSystem _audio = default!;

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@@ -11,7 +11,7 @@ using Content.Shared.Emag.Components;
namespace Content.Server.NPC.HTN.PrimitiveTasks.Operators.Specific;
public sealed class PickNearbyInjectableOperator : HTNOperator
public sealed partial class PickNearbyInjectableOperator : HTNOperator
{
[Dependency] private readonly IEntityManager _entManager = default!;
private EntityLookupSystem _lookup = default!;

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@@ -6,7 +6,7 @@ using Robust.Shared.Random;
namespace Content.Server.NPC.HTN.PrimitiveTasks.Operators.Test;
public sealed class PickPathfindPointOperator : HTNOperator
public sealed partial class PickPathfindPointOperator : HTNOperator
{
[Dependency] private readonly IEntityManager _entManager = default!;
[Dependency] private readonly IRobustRandom _random = default!;

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@@ -11,7 +11,7 @@ namespace Content.Server.NPC.HTN.PrimitiveTasks.Operators;
/// <summary>
/// Utilises a <see cref="UtilityQueryPrototype"/> to determine the best target and sets it to the Key.
/// </summary>
public sealed class UtilityOperator : HTNOperator
public sealed partial class UtilityOperator : HTNOperator
{
[Dependency] private readonly IEntityManager _entManager = default!;

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@@ -3,7 +3,7 @@ namespace Content.Server.NPC.HTN.PrimitiveTasks.Operators;
/// <summary>
/// Waits the specified amount of time. Removes the key when finished.
/// </summary>
public sealed class WaitOperator : HTNOperator
public sealed partial class WaitOperator : HTNOperator
{
[Dependency] private readonly IEntityManager _entManager = default!;