Refactor serialization copying to use source generators (#19412)

This commit is contained in:
DrSmugleaf
2023-08-22 18:14:33 -07:00
committed by GitHub
parent 08b43990ab
commit a88e747a0b
1737 changed files with 2532 additions and 2521 deletions

View File

@@ -5,6 +5,6 @@ namespace Content.Server.Spreader;
/// This needs to be manually added and removed.
/// </summary>
[RegisterComponent, Access(typeof(SpreaderSystem))]
public sealed class EdgeSpreaderComponent : Component
public sealed partial class EdgeSpreaderComponent : Component
{
}

View File

@@ -3,7 +3,7 @@ using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom;
namespace Content.Server.Spreader;
[RegisterComponent, Access(typeof(KudzuSystem))]
public sealed class GrowingKudzuComponent : Component
public sealed partial class GrowingKudzuComponent : Component
{
/// <summary>
/// At level 3 spreading can occur; prior to that we have a chance of increasing our growth level and changing our sprite.

View File

@@ -6,7 +6,7 @@ namespace Content.Server.Spreader;
/// Handles entities that spread out when they reach the relevant growth level.
/// </summary>
[RegisterComponent]
public sealed class KudzuComponent : Component
public sealed partial class KudzuComponent : Component
{
/// <summary>
/// Chance to spread whenever an edge spread is possible.

View File

@@ -3,7 +3,7 @@ using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom;
namespace Content.Server.Spreader;
[RegisterComponent]
public sealed class SpreaderGridComponent : Component
public sealed partial class SpreaderGridComponent : Component
{
[DataField("nextUpdate", customTypeSerializer:typeof(TimeOffsetSerializer))]
public TimeSpan NextUpdate = TimeSpan.Zero;

View File

@@ -9,7 +9,7 @@ namespace Content.Server.Spreader;
/// Handles the node for <see cref="EdgeSpreaderComponent"/>.
/// Functions as a generic tile-based entity spreader for systems such as puddles or smoke.
/// </summary>
public sealed class SpreaderNode : Node
public sealed partial class SpreaderNode : Node
{
// [Dependency] private readonly NodeContainerSystem _nodeContainer = default!;