Refactor serialization copying to use source generators (#19412)
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@@ -22,7 +22,7 @@ namespace Content.Server.StationEvents.Events;
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/// <summary>
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/// An abstract entity system inherited by all station events for their behavior.
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/// </summary>
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public abstract class StationEventSystem<T> : GameRuleSystem<T> where T : Component
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public abstract partial class StationEventSystem<T> : GameRuleSystem<T> where T : Component
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{
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[Dependency] protected readonly IAdminLogManager AdminLogManager = default!;
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[Dependency] private readonly IGameTiming _timing = default!;
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