Refactor serialization copying to use source generators (#19412)
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@@ -12,7 +12,7 @@ namespace Content.Shared.Access;
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public sealed class AccessGroupPrototype : IPrototype
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{
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[IdDataField]
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public string ID { get; } = default!;
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public string ID { get; private set; } = default!;
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[DataField("tags", required: true, customTypeSerializer: typeof(PrototypeIdHashSetSerializer<AccessLevelPrototype>))]
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public HashSet<string> Tags = default!;
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@@ -10,7 +10,7 @@ namespace Content.Shared.Access
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{
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[ViewVariables]
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[IdDataField]
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public string ID { get; } = default!;
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public string ID { get; private set; } = default!;
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/// <summary>
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/// The player-visible name of the access level, in the ID card console and such.
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@@ -9,7 +9,7 @@ namespace Content.Shared.Access.Components;
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[RegisterComponent, NetworkedComponent]
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[Access(typeof(SharedAccessOverriderSystem))]
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public sealed class AccessOverriderComponent : Component
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public sealed partial class AccessOverriderComponent : Component
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{
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public static string PrivilegedIdCardSlotId = "AccessOverrider-privilegedId";
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@@ -10,7 +10,7 @@ namespace Content.Shared.Access.Components;
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/// and allows checking if something or somebody is authorized with these access levels.
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/// </summary>
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[RegisterComponent, NetworkedComponent]
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public sealed class AccessReaderComponent : Component
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public sealed partial class AccessReaderComponent : Component
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{
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/// <summary>
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/// Whether or not the accessreader is enabled.
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@@ -8,7 +8,7 @@ namespace Content.Shared.Access.Components;
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[RegisterComponent, NetworkedComponent]
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[Access(typeof(SharedIdCardConsoleSystem))]
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public sealed class IdCardConsoleComponent : Component
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public sealed partial class IdCardConsoleComponent : Component
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{
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public const int MaxFullNameLength = 30;
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public const int MaxJobTitleLength = 30;
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@@ -8,7 +8,7 @@ using Robust.Shared.Serialization;
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namespace Content.Shared.Access.Systems
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{
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[UsedImplicitly]
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public abstract class SharedAccessOverriderSystem : EntitySystem
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public abstract partial class SharedAccessOverriderSystem : EntitySystem
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{
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[Dependency] private readonly ItemSlotsSystem _itemSlotsSystem = default!;
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[Dependency] private readonly ILogManager _log = default!;
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@@ -60,7 +60,7 @@ namespace Content.Shared.Access.Systems
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}
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[Serializable, NetSerializable]
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public sealed class AccessOverriderDoAfterEvent : DoAfterEvent
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public sealed partial class AccessOverriderDoAfterEvent : DoAfterEvent
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{
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public AccessOverriderDoAfterEvent()
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{
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