Refactor serialization copying to use source generators (#19412)
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@@ -7,7 +7,7 @@ namespace Content.Shared.Chasm;
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/// Marks a component that will cause entities to fall into them on a step trigger activation
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/// </summary>
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[NetworkedComponent, RegisterComponent, Access(typeof(ChasmSystem))]
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public sealed class ChasmComponent : Component
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public sealed partial class ChasmComponent : Component
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{
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/// <summary>
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/// Sound that should be played when an entity falls into the chasm
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@@ -8,7 +8,7 @@ namespace Content.Shared.Chasm;
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/// Added to entities which have started falling into a chasm.
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/// </summary>
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[RegisterComponent, NetworkedComponent]
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public sealed class ChasmFallingComponent : Component
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public sealed partial class ChasmFallingComponent : Component
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{
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/// <summary>
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/// Time it should take for the falling animation (scaling down) to complete.
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