Refactor serialization copying to use source generators (#19412)

This commit is contained in:
DrSmugleaf
2023-08-22 18:14:33 -07:00
committed by GitHub
parent 08b43990ab
commit a88e747a0b
1737 changed files with 2532 additions and 2521 deletions

View File

@@ -8,7 +8,7 @@ public sealed class AutoEmotePrototype : IPrototype
{
/// <inheritdoc/>
[IdDataField]
public string ID { get; } = default!;
public string ID { get; private set; } = default!;
/// <summary>
/// The ID of the emote prototype.

View File

@@ -11,7 +11,7 @@ namespace Content.Shared.Chat.Prototypes;
public sealed class EmotePrototype : IPrototype
{
[IdDataField]
public string ID { get; } = default!;
public string ID { get; private set; } = default!;
/// <summary>
/// Different emote categories may be handled by different systems.

View File

@@ -12,7 +12,7 @@ namespace Content.Shared.Chat.Prototypes;
public sealed class EmoteSoundsPrototype : IPrototype
{
[IdDataField]
public string ID { get; } = default!;
public string ID { get; private set; } = default!;
/// <summary>
/// Optional fallback sound that will play if collection

View File

@@ -5,7 +5,7 @@ namespace Content.Shared.Chat.TypingIndicator;
[RegisterComponent, NetworkedComponent]
[Access(typeof(SharedTypingIndicatorSystem))]
public sealed class TypingIndicatorClothingComponent : Component
public sealed partial class TypingIndicatorClothingComponent : Component
{
[ViewVariables(VVAccess.ReadWrite)]
[DataField("proto", required: true, customTypeSerializer: typeof(PrototypeIdSerializer<TypingIndicatorPrototype>))]

View File

@@ -9,7 +9,7 @@ namespace Content.Shared.Chat.TypingIndicator;
/// </summary>
[RegisterComponent, NetworkedComponent]
[Access(typeof(SharedTypingIndicatorSystem))]
public sealed class TypingIndicatorComponent : Component
public sealed partial class TypingIndicatorComponent : Component
{
/// <summary>
/// Prototype id that store all visual info about typing indicator.

View File

@@ -11,7 +11,7 @@ namespace Content.Shared.Chat.TypingIndicator;
public sealed class TypingIndicatorPrototype : IPrototype
{
[IdDataField]
public string ID { get; } = default!;
public string ID { get; private set; } = default!;
[DataField("spritePath")]
public ResPath SpritePath = new("/Textures/Effects/speech.rsi");