Refactor serialization copying to use source generators (#19412)
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@@ -4,7 +4,7 @@ namespace Content.Shared.Damage.Components;
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/// Tracks whether an entity has ANY stamina damage for update purposes only.
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/// </summary>
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[RegisterComponent]
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public sealed class ActiveStaminaComponent : Component
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public sealed partial class ActiveStaminaComponent : Component
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{
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}
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@@ -4,7 +4,7 @@ using Robust.Shared.GameStates;
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namespace Content.Shared.Damage.Components;
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[NetworkedComponent, RegisterComponent]
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public sealed class DamageContactsComponent : Component
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public sealed partial class DamageContactsComponent : Component
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{
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/// <summary>
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/// The damage done each second to those touching this entity
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@@ -3,6 +3,6 @@ using Robust.Shared.GameStates;
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namespace Content.Shared.Damage.Components;
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[RegisterComponent, NetworkedComponent]
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public sealed class DamageExaminableComponent : Component
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public sealed partial class DamageExaminableComponent : Component
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{
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}
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@@ -17,7 +17,7 @@ namespace Content.Shared.Damage
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[RegisterComponent]
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[NetworkedComponent()]
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[Access(typeof(DamageableSystem), Other = AccessPermissions.ReadExecute)]
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public sealed class DamageableComponent : Component
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public sealed partial class DamageableComponent : Component
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{
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/// <summary>
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/// This <see cref="DamageContainerPrototype"/> specifies what damage types are supported by this component.
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@@ -4,7 +4,7 @@ using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom;
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namespace Content.Shared.Damage.Components;
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[NetworkedComponent, RegisterComponent]
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public sealed class DamagedByContactComponent : Component
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public sealed partial class DamagedByContactComponent : Component
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{
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[DataField("nextSecond", customTypeSerializer: typeof(TimeOffsetSerializer)), ViewVariables(VVAccess.ReadWrite)]
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public TimeSpan NextSecond = TimeSpan.Zero;
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@@ -4,7 +4,7 @@ using Robust.Shared.GameStates;
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namespace Content.Shared.Damage.Components;
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[RegisterComponent, NetworkedComponent, Access(typeof(SharedGodmodeSystem))]
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public sealed class GodmodeComponent : Component
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public sealed partial class GodmodeComponent : Component
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{
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[DataField("wasMovedByPressure")]
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public bool WasMovedByPressure;
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@@ -6,12 +6,12 @@ namespace Content.Shared.Damage.Components
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// TODO It'd be nice if this could be a destructible threshold, but on the other hand,
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// that doesn't really work with events at all, and
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[RegisterComponent, NetworkedComponent]
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public sealed class SlowOnDamageComponent : Component
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public sealed partial class SlowOnDamageComponent : Component
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{
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/// <summary>
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/// Damage -> movespeed dictionary. This is -damage-, not -health-.
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/// </summary>
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[DataField("speedModifierThresholds", required: true)]
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public readonly Dictionary<FixedPoint2, float> SpeedModifierThresholds = default!;
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public Dictionary<FixedPoint2, float> SpeedModifierThresholds = default!;
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}
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}
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@@ -7,7 +7,7 @@ namespace Content.Shared.Damage.Components;
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/// Add to an entity to paralyze it whenever it reaches critical amounts of Stamina DamageType.
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/// </summary>
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[RegisterComponent, NetworkedComponent]
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public sealed class StaminaComponent : Component
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public sealed partial class StaminaComponent : Component
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{
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/// <summary>
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/// Have we reached peak stamina damage and been paralyzed?
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@@ -6,7 +6,7 @@ namespace Content.Shared.Damage.Components;
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/// Applies stamina damage when colliding with an entity.
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/// </summary>
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[RegisterComponent]
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public sealed class StaminaDamageOnCollideComponent : Component
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public sealed partial class StaminaDamageOnCollideComponent : Component
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{
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[ViewVariables(VVAccess.ReadWrite), DataField("damage")]
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public float Damage = 55f;
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@@ -3,7 +3,7 @@ using Robust.Shared.Audio;
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namespace Content.Shared.Damage.Components;
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[RegisterComponent]
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public sealed class StaminaDamageOnHitComponent : Component
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public sealed partial class StaminaDamageOnHitComponent : Component
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{
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[ViewVariables(VVAccess.ReadWrite), DataField("damage")]
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public float Damage = 30f;
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@@ -13,7 +13,7 @@ namespace Content.Shared.Damage
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[DataDefinition]
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[Serializable, NetSerializable]
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[Virtual]
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public class DamageModifierSet
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public partial class DamageModifierSet
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{
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[DataField("coefficients", customTypeSerializer: typeof(PrototypeIdDictionarySerializer<float, DamageTypePrototype>))]
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public Dictionary<string, float> Coefficients = new();
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@@ -16,18 +16,18 @@ namespace Content.Shared.Damage
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/// functions to apply resistance sets and supports basic math operations to modify this dictionary.
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/// </remarks>
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[DataDefinition]
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public sealed class DamageSpecifier : IEquatable<DamageSpecifier>
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public sealed partial class DamageSpecifier : IEquatable<DamageSpecifier>
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{
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// These exist solely so the wiki works. Please do not touch them or use them.
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[JsonPropertyName("types")]
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[DataField("types", customTypeSerializer: typeof(PrototypeIdDictionarySerializer<FixedPoint2, DamageTypePrototype>))]
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[UsedImplicitly]
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private readonly Dictionary<string,FixedPoint2>? _damageTypeDictionary;
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private Dictionary<string,FixedPoint2>? _damageTypeDictionary;
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[JsonPropertyName("groups")]
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[DataField("groups", customTypeSerializer: typeof(PrototypeIdDictionarySerializer<FixedPoint2, DamageGroupPrototype>))]
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[UsedImplicitly]
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private readonly Dictionary<string, FixedPoint2>? _damageGroupDictionary;
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private Dictionary<string, FixedPoint2>? _damageGroupDictionary;
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/// <summary>
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/// Main DamageSpecifier dictionary. Most DamageSpecifier functions exist to somehow modifying this.
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@@ -18,7 +18,7 @@ namespace Content.Shared.Damage.Prototypes
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{
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[ViewVariables]
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[IdDataField]
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public string ID { get; } = default!;
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public string ID { get; private set; } = default!;
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/// <summary>
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/// List of damage groups that are supported by this container.
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@@ -18,6 +18,6 @@ namespace Content.Shared.Damage.Prototypes
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[IdDataField] public string ID { get; } = default!;
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[DataField("damageTypes", required: true, customTypeSerializer: typeof(PrototypeIdListSerializer<DamageTypePrototype>))]
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public List<string> DamageTypes { get; } = default!;
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public List<string> DamageTypes { get; private set; } = default!;
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}
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}
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@@ -14,6 +14,6 @@ namespace Content.Shared.Damage.Prototypes
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{
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[ViewVariables]
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[IdDataField]
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public string ID { get; } = default!;
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public string ID { get; private set; } = default!;
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}
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}
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@@ -9,7 +9,7 @@ namespace Content.Shared.Damage.Prototypes
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public sealed class DamageTypePrototype : IPrototype
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{
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[IdDataField]
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public string ID { get; } = default!;
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public string ID { get; private set; } = default!;
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/// <summary>
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/// The price for each 1% damage reduction in armors
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@@ -9,7 +9,7 @@ namespace Content.Shared.Damage.Prototypes;
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public sealed class ExaminableDamagePrototype : IPrototype
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{
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[IdDataField]
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public string ID { get; } = default!;
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public string ID { get; private set; } = default!;
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/// <summary>
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/// List of damage messages IDs sorted by severity.
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