Refactor serialization copying to use source generators (#19412)
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@@ -9,7 +9,7 @@ namespace Content.Shared.Fluids;
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/// For entities that can clean up puddles
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/// </summary>
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[RegisterComponent, NetworkedComponent]
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public sealed class AbsorbentComponent : Component
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public sealed partial class AbsorbentComponent : Component
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{
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public const string SolutionName = "absorbed";
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@@ -12,7 +12,7 @@ namespace Content.Shared.Fluids.Components;
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/// Later this can be refactored into a proper Plunger component if needed.
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/// </summary>
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[RegisterComponent, Access(typeof(SharedDrainSystem))]
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public sealed class DrainComponent : Component
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public sealed partial class DrainComponent : Component
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{
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public const string SolutionName = "drainBuffer";
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@@ -8,7 +8,7 @@ namespace Content.Shared.Fluids.Components
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/// Puddle on a floor
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/// </summary>
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[RegisterComponent, NetworkedComponent, Access(typeof(SharedPuddleSystem))]
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public sealed class PuddleComponent : Component
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public sealed partial class PuddleComponent : Component
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{
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[DataField("spillSound")]
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public SoundSpecifier SpillSound = new SoundPathSpecifier("/Audio/Effects/Fluids/splat.ogg");
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@@ -6,19 +6,19 @@ using Robust.Shared.Serialization;
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namespace Content.Shared.Fluids;
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[Serializable, NetSerializable]
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public sealed class AbsorbantDoAfterEvent : DoAfterEvent
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public sealed partial class AbsorbantDoAfterEvent : DoAfterEvent
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{
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[DataField("solution", required: true)]
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public readonly string TargetSolution = default!;
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public string TargetSolution = default!;
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[DataField("message", required: true)]
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public readonly string Message = default!;
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public string Message = default!;
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[DataField("sound", required: true)]
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public readonly SoundSpecifier Sound = default!;
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public SoundSpecifier Sound = default!;
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[DataField("transferAmount", required: true)]
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public readonly FixedPoint2 TransferAmount;
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public FixedPoint2 TransferAmount;
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private AbsorbantDoAfterEvent()
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{
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@@ -3,10 +3,10 @@ using Robust.Shared.Serialization;
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namespace Content.Shared.Fluids;
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public class SharedDrainSystem : EntitySystem
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public partial class SharedDrainSystem : EntitySystem
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{
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[Serializable, NetSerializable]
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public sealed class DrainDoAfterEvent : SimpleDoAfterEvent
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public sealed partial class DrainDoAfterEvent : SimpleDoAfterEvent
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{
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}
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}
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