Refactor serialization copying to use source generators (#19412)
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@@ -9,7 +9,7 @@ namespace Content.Shared.Light
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[NetworkedComponent]
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[RegisterComponent]
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[Access(typeof(SharedHandheldLightSystem))]
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public sealed class HandheldLightComponent : Robust.Shared.GameObjects.Component
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public sealed partial class HandheldLightComponent : Robust.Shared.GameObjects.Component
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{
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public byte? Level;
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public bool Activated;
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