Refactor serialization copying to use source generators (#19412)
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@@ -10,7 +10,7 @@ namespace Content.Shared.Mobs.Components;
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/// </remarks>
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/// <see cref="MobStateActionsSystem"/>
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[RegisterComponent]
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public sealed class MobStateActionsComponent : Component
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public sealed partial class MobStateActionsComponent : Component
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{
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/// <summary>
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/// Specifies a list of actions that should be available if a mob is in a given state.
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@@ -14,7 +14,7 @@ namespace Content.Shared.Mobs.Components
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[RegisterComponent]
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[NetworkedComponent]
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[Access(typeof(MobStateSystem), typeof(MobThresholdSystem))]
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public sealed class MobStateComponent : Component
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public sealed partial class MobStateComponent : Component
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{
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//default mobstate is always the lowest state level
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[ViewVariables] public MobState CurrentState { get; set; } = MobState.Alive;
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@@ -7,7 +7,7 @@ namespace Content.Shared.Mobs.Components;
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[RegisterComponent, NetworkedComponent]
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[Access(typeof(MobThresholdSystem))]
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public sealed class MobThresholdsComponent : Component
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public sealed partial class MobThresholdsComponent : Component
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{
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[DataField("thresholds", required:true)]
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public SortedDictionary<FixedPoint2, MobState> Thresholds = new();
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