Refactor serialization copying to use source generators (#19412)
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@@ -5,7 +5,7 @@ namespace Content.Shared.Revenant.Components;
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/// Meant to be used in conjunction with statusEffectSystem
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/// </summary>
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[RegisterComponent]
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public sealed class CorporealComponent : Component
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public sealed partial class CorporealComponent : Component
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{
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/// <summary>
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/// The debuff applied when the component is present.
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@@ -8,7 +8,7 @@ using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototy
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namespace Content.Shared.Revenant.Components;
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[RegisterComponent, NetworkedComponent]
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public sealed class RevenantComponent : Component
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public sealed partial class RevenantComponent : Component
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{
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/// <summary>
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/// The total amount of Essence the revenant has. Functions
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@@ -9,7 +9,7 @@ namespace Content.Shared.Revenant.Components;
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/// and are about to zap a player.
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/// </summary>
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[RegisterComponent, NetworkedComponent]
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public sealed class RevenantOverloadedLightsComponent : Component
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public sealed partial class RevenantOverloadedLightsComponent : Component
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{
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[ViewVariables]
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public EntityUid? Target;
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