Refactor serialization copying to use source generators (#19412)
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@@ -3,7 +3,7 @@ using Robust.Shared.GameStates;
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namespace Content.Shared.Sprite;
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[RegisterComponent, NetworkedComponent]
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public sealed class RandomSpriteComponent : Component
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public sealed partial class RandomSpriteComponent : Component
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{
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/// <summary>
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/// Whether or not all groups from <see cref="Available"/> are used,
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@@ -6,7 +6,7 @@ namespace Content.Shared.Sprite;
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/// If your client entity is behind this then the sprite's alpha will be lowered so your entity remains visible.
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/// </summary>
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[RegisterComponent, NetworkedComponent]
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public sealed class SpriteFadeComponent : Component
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public sealed partial class SpriteFadeComponent : Component
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{
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}
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