Refactor serialization copying to use source generators (#19412)
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@@ -4,7 +4,7 @@ namespace Content.Shared.Sticky.Components;
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using DrawDepth;
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[RegisterComponent]
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public sealed class StickyVisualizerComponent : Component
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public sealed partial class StickyVisualizerComponent : Component
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{
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/// <summary>
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/// What sprite draw depth set when entity stuck.
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@@ -4,6 +4,6 @@ using Robust.Shared.Serialization;
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namespace Content.Shared.Sticky;
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[Serializable, NetSerializable]
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public sealed class StickyDoAfterEvent : SimpleDoAfterEvent
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public sealed partial class StickyDoAfterEvent : SimpleDoAfterEvent
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{
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}
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}
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