Refactor serialization copying to use source generators (#19412)
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@@ -7,7 +7,7 @@ namespace Content.Shared.Traits.Assorted;
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/// This is used for the accentless trait
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/// </summary>
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[RegisterComponent, NetworkedComponent]
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public sealed class AccentlessComponent : Component
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public sealed partial class AccentlessComponent : Component
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{
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/// <summary>
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/// The accents removed by the accentless trait.
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@@ -7,6 +7,6 @@ namespace Content.Shared.Traits.Assorted;
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/// Used for Wheelchair bound trait.
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/// </summary>
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[RegisterComponent, NetworkedComponent, Access(typeof(LegsParalyzedSystem))]
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public sealed class LegsParalyzedComponent : Component
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public sealed partial class LegsParalyzedComponent : Component
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{
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}
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@@ -8,7 +8,7 @@ namespace Content.Shared.Traits.Assorted;
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/// </summary>
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[RegisterComponent, NetworkedComponent]
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[Access(typeof(SharedDrunkSystem))]
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public sealed class LightweightDrunkComponent : Component
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public sealed partial class LightweightDrunkComponent : Component
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{
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[DataField("boozeStrengthMultiplier"), ViewVariables(VVAccess.ReadWrite)]
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public float BoozeStrengthMultiplier = 4f;
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@@ -6,7 +6,7 @@ namespace Content.Shared.Traits.Assorted;
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/// This is used for making something blind forever.
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/// </summary>
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[RegisterComponent, NetworkedComponent]
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public sealed class PermanentBlindnessComponent : Component
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public sealed partial class PermanentBlindnessComponent : Component
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{
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}
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@@ -13,7 +13,7 @@ namespace Content.Shared.Traits
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{
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[ViewVariables]
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[IdDataField]
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public string ID { get; } = default!;
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public string ID { get; private set; } = default!;
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/// <summary>
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/// The name of this trait.
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@@ -43,7 +43,7 @@ namespace Content.Shared.Traits
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/// The components that get added to the player, when they pick this trait.
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/// </summary>
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[DataField("components")]
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public ComponentRegistry Components { get; } = default!;
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public ComponentRegistry Components { get; private set; } = default!;
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/// <summary>
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/// Gear that is given to the player, when they pick this trait.
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