Refactor serialization copying to use source generators (#19412)

This commit is contained in:
DrSmugleaf
2023-08-22 18:14:33 -07:00
committed by GitHub
parent 08b43990ab
commit a88e747a0b
1737 changed files with 2532 additions and 2521 deletions

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@@ -7,7 +7,7 @@ namespace Content.Shared.Traits.Assorted;
/// This is used for the accentless trait
/// </summary>
[RegisterComponent, NetworkedComponent]
public sealed class AccentlessComponent : Component
public sealed partial class AccentlessComponent : Component
{
/// <summary>
/// The accents removed by the accentless trait.

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@@ -7,6 +7,6 @@ namespace Content.Shared.Traits.Assorted;
/// Used for Wheelchair bound trait.
/// </summary>
[RegisterComponent, NetworkedComponent, Access(typeof(LegsParalyzedSystem))]
public sealed class LegsParalyzedComponent : Component
public sealed partial class LegsParalyzedComponent : Component
{
}

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@@ -8,7 +8,7 @@ namespace Content.Shared.Traits.Assorted;
/// </summary>
[RegisterComponent, NetworkedComponent]
[Access(typeof(SharedDrunkSystem))]
public sealed class LightweightDrunkComponent : Component
public sealed partial class LightweightDrunkComponent : Component
{
[DataField("boozeStrengthMultiplier"), ViewVariables(VVAccess.ReadWrite)]
public float BoozeStrengthMultiplier = 4f;

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@@ -6,7 +6,7 @@ namespace Content.Shared.Traits.Assorted;
/// This is used for making something blind forever.
/// </summary>
[RegisterComponent, NetworkedComponent]
public sealed class PermanentBlindnessComponent : Component
public sealed partial class PermanentBlindnessComponent : Component
{
}

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@@ -13,7 +13,7 @@ namespace Content.Shared.Traits
{
[ViewVariables]
[IdDataField]
public string ID { get; } = default!;
public string ID { get; private set; } = default!;
/// <summary>
/// The name of this trait.
@@ -43,7 +43,7 @@ namespace Content.Shared.Traits
/// The components that get added to the player, when they pick this trait.
/// </summary>
[DataField("components")]
public ComponentRegistry Components { get; } = default!;
public ComponentRegistry Components { get; private set; } = default!;
/// <summary>
/// Gear that is given to the player, when they pick this trait.