Add two-way serialization in ExposeData for some of the components that are missing it (#1451)

This commit is contained in:
DrSmugleaf
2020-07-23 01:46:09 +02:00
committed by GitHub
parent 989025b222
commit a8b3c99075
19 changed files with 252 additions and 172 deletions

View File

@@ -75,11 +75,8 @@ namespace Content.Server.GameObjects.Components.Weapon.Ranged.Barrels
public override void ExposeData(ObjectSerializer serializer)
{
base.ExposeData(serializer);
if (serializer.Reading)
{
_powerCellPrototype = serializer.ReadDataField<string>("powerCellPrototype", null);
}
serializer.DataField(ref _powerCellPrototype, "powerCellPrototype", null);
serializer.DataField(ref _powerCellRemovable, "powerCellRemovable", false);
serializer.DataField(ref _baseFireCost, "fireCost", 300);
serializer.DataField(ref _ammoPrototype, "ammoPrototype", null);