diff --git a/Content.Server/Atmos/EntitySystems/AtmosphereSystem.Monstermos.cs b/Content.Server/Atmos/EntitySystems/AtmosphereSystem.Monstermos.cs index 6f4ed1bd48..b91a0dcf37 100644 --- a/Content.Server/Atmos/EntitySystems/AtmosphereSystem.Monstermos.cs +++ b/Content.Server/Atmos/EntitySystems/AtmosphereSystem.Monstermos.cs @@ -560,7 +560,7 @@ namespace Content.Server.Atmos.EntitySystems private void AdjustEqMovement(TileAtmosphere tile, AtmosDirection direction, float amount) { - DebugTools.Assert(tile.AdjacentBits.HasFlag(direction)); + DebugTools.Assert(tile.AdjacentBits.IsFlagSet(direction)); DebugTools.Assert(tile.AdjacentTiles[direction.ToIndex()] != null); tile.MonstermosInfo[direction] += amount; // Every call to this method already ensures that the adjacent tile won't be null.