Misc replay related changes (#17102)

This commit is contained in:
Leon Friedrich
2023-06-05 16:33:49 +12:00
committed by GitHub
parent 7d178555e1
commit a8eee5878a
14 changed files with 132 additions and 75 deletions

View File

@@ -173,7 +173,7 @@ namespace Content.Client.Actions
public void LinkAllActions(ActionsComponent? actions = null)
{
var player = _playerManager.LocalPlayer?.ControlledEntity;
if (player == null || !Resolve(player.Value, ref actions))
if (player == null || !Resolve(player.Value, ref actions, false))
{
return;
}

View File

@@ -16,6 +16,7 @@ using Robust.Shared.Utility;
using System.Linq;
using System.Threading;
using Content.Shared.Eye.Blinding.Components;
using Robust.Client;
using static Content.Shared.Interaction.SharedInteractionSystem;
using static Robust.Client.UserInterface.Controls.BoxContainer;
@@ -28,6 +29,7 @@ namespace Content.Client.Examine
[Dependency] private readonly IPlayerManager _playerManager = default!;
[Dependency] private readonly IEyeManager _eyeManager = default!;
[Dependency] private readonly VerbSystem _verbSystem = default!;
[Dependency] private readonly IBaseClient _client = default!;
public const string StyleClassEntityTooltip = "entity-tooltip";
@@ -341,10 +343,10 @@ namespace Content.Client.Examine
canSeeClearly = false;
OpenTooltip(playerEnt.Value, entity, centeredOnCursor, false, knowTarget: canSeeClearly);
if (entity.IsClientSide())
if (entity.IsClientSide()
|| _client.RunLevel == ClientRunLevel.SinglePlayerGame) // i.e. a replay
{
message = GetExamineText(entity, playerEnt);
UpdateTooltipInfo(playerEnt.Value, entity, message);
}
else

View File

@@ -21,11 +21,18 @@ namespace Content.Client.GameTicking.Managers
[Dependency] private readonly IStateManager _stateManager = default!;
[Dependency] private readonly IEntityManager _entityManager = default!;
[Dependency] private readonly IConfigurationManager _configManager = default!;
[Dependency] private readonly BackgroundAudioSystem _backgroundAudio = default!;
[Dependency] private readonly SharedAudioSystem _audio = default!;
[ViewVariables] private bool _initialized;
private Dictionary<EntityUid, Dictionary<string, uint?>> _jobsAvailable = new();
private Dictionary<EntityUid, string> _stationNames = new();
/// <summary>
/// The current round-end window. Could be used to support re-opening the window after closing it.
/// </summary>
private RoundEndSummaryWindow? _window;
[ViewVariables] public bool AreWeReady { get; private set; }
[ViewVariables] public bool IsGameStarted { get; private set; }
[ViewVariables] public string? LobbySong { get; private set; }
@@ -127,13 +134,17 @@ namespace Content.Client.GameTicking.Managers
if (message.LobbySong != null)
{
LobbySong = message.LobbySong;
Get<BackgroundAudioSystem>().StartLobbyMusic();
_backgroundAudio.StartLobbyMusic();
}
RestartSound = message.RestartSound;
// Don't open duplicate windows (mainly for replays).
if (_window?.RoundId == message.RoundId)
return;
//This is not ideal at all, but I don't see an immediately better fit anywhere else.
var roundEnd = new RoundEndSummaryWindow(message.GamemodeTitle, message.RoundEndText, message.RoundDuration, message.RoundId, message.AllPlayersEndInfo, _entityManager);
_window = new RoundEndSummaryWindow(message.GamemodeTitle, message.RoundEndText, message.RoundDuration, message.RoundId, message.AllPlayersEndInfo, _entityManager);
}
private void RoundRestartCleanup(RoundRestartCleanupEvent ev)
@@ -147,7 +158,7 @@ namespace Content.Client.GameTicking.Managers
return;
}
SoundSystem.Play(RestartSound, Filter.Empty());
_audio.PlayGlobal(RestartSound, Filter.Local(), false);
// Cleanup the sound, we only want it to play when the round restarts after it ends normally.
RestartSound = null;

View File

@@ -13,7 +13,8 @@ using Robust.Shared.Timing;
namespace Content.Client.Gameplay
{
public sealed class GameplayState : GameplayStateBase, IMainViewportState
[Virtual]
public class GameplayState : GameplayStateBase, IMainViewportState
{
[Dependency] private readonly IEyeManager _eyeManager = default!;
[Dependency] private readonly IOverlayManager _overlayManager = default!;

View File

@@ -1,13 +1,10 @@
using Content.Client.Changelog;
using Content.Client.Parallax;
using Robust.Client.AutoGenerated;
using Robust.Client.AutoGenerated;
using Robust.Client.ResourceManagement;
using Robust.Client.UserInterface;
using Robust.Client.UserInterface.Controls;
using Robust.Client.UserInterface.XAML;
using Robust.Shared;
using Robust.Shared.Configuration;
using Robust.Shared.Localization;
namespace Content.Client.MainMenu.UI
{

View File

@@ -12,6 +12,7 @@ namespace Content.Client.RoundEnd
public sealed class RoundEndSummaryWindow : DefaultWindow
{
private readonly IEntityManager _entityManager;
public int RoundId;
public RoundEndSummaryWindow(string gm, string roundEnd, TimeSpan roundTimeSpan, int roundId,
RoundEndMessageEvent.RoundEndPlayerInfo[] info, IEntityManager entityManager)
@@ -28,6 +29,7 @@ namespace Content.Client.RoundEnd
// "clown slipped the crew x times.", "x shots were fired this round.", etc.
// Also good for serious info.
RoundId = roundId;
var roundEndTabs = new TabContainer();
roundEndTabs.AddChild(MakeRoundEndSummaryTab(gm, roundEnd, roundTimeSpan, roundId));
roundEndTabs.AddChild(MakePlayerManifestoTab(info));

View File

@@ -108,18 +108,6 @@ public sealed class ActionUIController : UIController, IOnStateChanged<GameplayS
public void OnStateEntered(GameplayState state)
{
DebugTools.Assert(_window == null);
_window = UIManager.CreateWindow<ActionsWindow>();
LayoutContainer.SetAnchorPreset(_window, LayoutContainer.LayoutPreset.CenterTop);
_window.OnOpen += OnWindowOpened;
_window.OnClose += OnWindowClosed;
_window.ClearButton.OnPressed += OnClearPressed;
_window.SearchBar.OnTextChanged += OnSearchChanged;
_window.FilterButton.OnItemSelected += OnFilterSelected;
if (_actionsSystem != null)
{
_actionsSystem.ActionAdded += OnActionAdded;
@@ -328,18 +316,6 @@ public sealed class ActionUIController : UIController, IOnStateChanged<GameplayS
_actionsSystem.ActionsUpdated -= OnActionsUpdated;
}
if (_window != null)
{
_window.OnOpen -= OnWindowOpened;
_window.OnClose -= OnWindowClosed;
_window.ClearButton.OnPressed -= OnClearPressed;
_window.SearchBar.OnTextChanged -= OnSearchChanged;
_window.FilterButton.OnItemSelected -= OnFilterSelected;
_window.Dispose();
_window = null;
}
CommandBinds.Unregister<ActionUIController>();
}
@@ -779,10 +755,32 @@ public sealed class ActionUIController : UIController, IOnStateChanged<GameplayS
ActionsBar.PageButtons.LeftArrow.OnPressed -= OnLeftArrowPressed;
ActionsBar.PageButtons.RightArrow.OnPressed -= OnRightArrowPressed;
if (_window != null)
{
_window.OnOpen -= OnWindowOpened;
_window.OnClose -= OnWindowClosed;
_window.ClearButton.OnPressed -= OnClearPressed;
_window.SearchBar.OnTextChanged -= OnSearchChanged;
_window.FilterButton.OnItemSelected -= OnFilterSelected;
_window.Dispose();
_window = null;
}
}
private void LoadGui()
{
DebugTools.Assert(_window == null);
_window = UIManager.CreateWindow<ActionsWindow>();
LayoutContainer.SetAnchorPreset(_window, LayoutContainer.LayoutPreset.CenterTop);
_window.OnOpen += OnWindowOpened;
_window.OnClose += OnWindowClosed;
_window.ClearButton.OnPressed += OnClearPressed;
_window.SearchBar.OnTextChanged += OnSearchChanged;
_window.FilterButton.OnItemSelected += OnFilterSelected;
if (ActionsBar == null)
{
return;
@@ -791,7 +789,6 @@ public sealed class ActionUIController : UIController, IOnStateChanged<GameplayS
ActionsBar.PageButtons.LeftArrow.OnPressed += OnLeftArrowPressed;
ActionsBar.PageButtons.RightArrow.OnPressed += OnRightArrowPressed;
RegisterActionContainer(ActionsBar.ActionsContainer);
_actionsSystem?.LinkAllActions();