Misc replay related changes (#17102)
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@@ -13,7 +13,8 @@ using Robust.Shared.Timing;
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namespace Content.Client.Gameplay
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{
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public sealed class GameplayState : GameplayStateBase, IMainViewportState
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[Virtual]
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public class GameplayState : GameplayStateBase, IMainViewportState
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{
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[Dependency] private readonly IEyeManager _eyeManager = default!;
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[Dependency] private readonly IOverlayManager _overlayManager = default!;
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