Misc replay related changes (#17102)
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@@ -25,12 +25,6 @@ namespace Content.Server.Stunnable
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if (EntityManager.TryGetComponent<StatusEffectsComponent>(target, out var status))
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{
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StandingStateComponent? standingState = null;
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AppearanceComponent? appearance = null;
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// Let the actual methods log errors for these.
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Resolve(target, ref standingState, ref appearance, false);
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_stunSystem.TryStun(target, TimeSpan.FromSeconds(component.StunAmount), true, status);
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_stunSystem.TryKnockdown(target, TimeSpan.FromSeconds(component.KnockdownAmount), true,
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