Allow admins to change round preset.
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@@ -15,13 +15,13 @@ using Robust.Server.Interfaces.Maps;
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using Robust.Server.Interfaces.Player;
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using Robust.Server.Player;
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using Robust.Shared.Configuration;
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using Robust.Shared.Console;
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using Robust.Shared.Enums;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Interfaces.Configuration;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.Interfaces.Map;
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using Robust.Shared.Interfaces.Network;
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using Robust.Shared.Interfaces.Reflection;
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using Robust.Shared.Interfaces.Timing;
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using Robust.Shared.IoC;
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using Robust.Shared.Log;
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@@ -81,6 +81,8 @@ namespace Content.Server.GameTicking
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[ViewVariables] private readonly List<GameRule> _gameRules = new List<GameRule>();
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[ViewVariables] private Type _presetType;
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#pragma warning disable 649
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[Dependency] private IEntityManager _entityManager;
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[Dependency] private IMapManager _mapManager;
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@@ -155,7 +157,7 @@ namespace Content.Server.GameTicking
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RunLevel = GameRunLevel.InRound;
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// TODO: Allow other presets to be selected.
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var preset = _dynamicTypeFactory.CreateInstance<PresetTraitor>();
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var preset = (GamePreset)_dynamicTypeFactory.CreateInstance(_presetType);
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preset.Start();
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foreach (var (playerSession, ready) in _playersInLobby.ToList())
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@@ -248,6 +250,15 @@ namespace Content.Server.GameTicking
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public IEnumerable<GameRule> ActiveGameRules => _gameRules;
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public void SetStartPreset(Type type)
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{
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if (!typeof(GamePreset).IsAssignableFrom(type))
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{
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throw new ArgumentException("type must inherit GamePreset");
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}
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_presetType = type;
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}
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private IEntity _spawnPlayerMob()
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{
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var entity = _entityManager.ForceSpawnEntityAt(PlayerPrototypeName, _getLateJoinSpawnPoint());
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@@ -643,4 +654,38 @@ namespace Content.Server.GameTicking
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ticker.ToggleReady(player, bool.Parse(args[0]));
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}
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}
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class SetGamePresetCommand : IClientCommand
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{
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public string Command => "setgamepreset";
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public string Description => "";
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public string Help => "";
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public void Execute(IConsoleShell shell, IPlayerSession player, string[] args)
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{
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if (args.Length != 1)
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{
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shell.SendText(player, "Need exactly one argument.");
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return;
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}
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var ticker = IoCManager.Resolve<IGameTicker>();
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Type presetType;
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switch (args[0])
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{
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case "DeathMatch":
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presetType = typeof(PresetDeathMatch);
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break;
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case "Sandbox":
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presetType = typeof(PresetSandbox);
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break;
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default:
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shell.SendText(player, "That is not a valid game preset!");
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return;
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}
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ticker.SetStartPreset(presetType);
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}
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}
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}
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