Remove FoodContainer, add whitelists, replace with SpawnItemsOnUse (#4358)

This commit is contained in:
mirrorcult
2021-07-25 08:41:50 -07:00
committed by GitHub
parent ae84ba07e6
commit a91f919018
18 changed files with 253 additions and 260 deletions

View File

@@ -1,53 +0,0 @@
using System;
using Content.Shared.Nutrition.Components;
using Content.Shared.Rounding;
using JetBrains.Annotations;
using Robust.Client.GameObjects;
using Robust.Shared.Serialization.Manager.Attributes;
namespace Content.Client.Nutrition.Visualizers
{
[UsedImplicitly]
public sealed class FoodContainerVisualizer : AppearanceVisualizer
{
[DataField("base_state", required: true)]
private string? _baseState;
[DataField("steps", required: true)]
private int _steps;
[DataField("mode")]
private FoodContainerVisualMode _mode = FoodContainerVisualMode.Rounded;
public override void OnChangeData(AppearanceComponent component)
{
var sprite = component.Owner.GetComponent<ISpriteComponent>();
if (!component.TryGetData<int>(FoodContainerVisuals.Current, out var current))
{
return;
}
if (!component.TryGetData<int>(FoodContainerVisuals.Capacity, out var capacity))
{
return;
}
int step;
switch (_mode)
{
case FoodContainerVisualMode.Discrete:
step = Math.Min(_steps - 1, current);
break;
case FoodContainerVisualMode.Rounded:
step = ContentHelpers.RoundToLevels(current, capacity, _steps);
break;
default:
throw new NullReferenceException();
}
sprite.LayerSetState(0, $"{_baseState}-{step}");
}
}
}