Remove FoodContainer, add whitelists, replace with SpawnItemsOnUse (#4358)

This commit is contained in:
mirrorcult
2021-07-25 08:41:50 -07:00
committed by GitHub
parent ae84ba07e6
commit a91f919018
18 changed files with 253 additions and 260 deletions

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using System.Collections.Generic;
using Content.Server.Storage.Components;
using Content.Shared.Storage.ItemCounter;
using JetBrains.Annotations;
using Robust.Shared.Containers;
using Robust.Shared.GameObjects;
namespace Content.Server.Storage.EntitySystems
{
[UsedImplicitly]
public class ItemCounterSystem : SharedItemCounterSystem
{
protected override bool TryGetContainer(ContainerModifiedMessage msg,
ItemCounterComponent itemCounter,
out IReadOnlyList<string> showLayers)
{
if (msg.Container.Owner.TryGetComponent(out ServerStorageComponent? component))
{
var containedLayers = component.StoredEntities ?? new List<IEntity>();
var list = new List<string>();
foreach (var mapLayerData in itemCounter.MapLayers.Values)
{
foreach (var entity in containedLayers)
{
if (mapLayerData.Whitelist.IsValid(entity))
{
list.Add(mapLayerData.Layer);
break;
}
}
}
showLayers = list;
return true;
}
showLayers = new List<string>();
return false;
}
}
}

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using System.Collections.Generic;
using Content.Server.Storage.Components;
using Content.Shared.Hands.Components;
using Content.Shared.Interaction;
using Robust.Shared.Audio;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Player;
using Robust.Shared.Random;
namespace Content.Server.Storage.EntitySystems
{
public class SpawnItemsOnUseSystem : EntitySystem
{
[Dependency] private readonly IRobustRandom _random = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<SpawnItemsOnUseComponent, UseInHandEvent>(OnUseInHand);
}
private void OnUseInHand(EntityUid uid, SpawnItemsOnUseComponent component, UseInHandEvent args)
{
if (args.Handled)
return;
var owner = EntityManager.GetEntity(uid);
var alreadySpawnedGroups = new List<string>();
IEntity? entityToPlaceInHands = null;
foreach (var storageItem in component.Items)
{
if (!string.IsNullOrEmpty(storageItem.GroupId) &&
alreadySpawnedGroups.Contains(storageItem.GroupId)) continue;
if (storageItem.SpawnProbability != 1f &&
!_random.Prob(storageItem.SpawnProbability))
{
continue;
}
for (var i = 0; i < storageItem.Amount; i++)
{
entityToPlaceInHands = EntityManager.SpawnEntity(storageItem.PrototypeId, args.User.Transform.Coordinates);
}
if (!string.IsNullOrEmpty(storageItem.GroupId)) alreadySpawnedGroups.Add(storageItem.GroupId);
}
if (component.Sound != null)
SoundSystem.Play(Filter.Pvs(owner), component.Sound.GetSound());
component.Uses--;
if (component.Uses == 0)
{
args.Handled = true;
owner.Delete();
}
if (entityToPlaceInHands != null
&& args.User.TryGetComponent<SharedHandsComponent>(out var hands))
{
hands.TryPutInAnyHand(entityToPlaceInHands);
}
}
}
}

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using System.Collections.Generic;
using Content.Server.Interaction;
using Content.Server.Storage.Components;
using JetBrains.Annotations;
using Robust.Server.Player;
using Robust.Shared.Containers;
using Robust.Shared.GameObjects;
namespace Content.Server.Storage.EntitySystems
{
[UsedImplicitly]
internal sealed class StorageSystem : EntitySystem
{
private readonly List<IPlayerSession> _sessionCache = new();
/// <inheritdoc />
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<EntRemovedFromContainerMessage>(HandleEntityRemovedFromContainer);
SubscribeLocalEvent<EntInsertedIntoContainerMessage>(HandleEntityInsertedIntoContainer);
}
/// <inheritdoc />
public override void Update(float frameTime)
{
foreach (var component in ComponentManager.EntityQuery<ServerStorageComponent>(true))
{
CheckSubscribedEntities(component);
}
}
private static void HandleEntityRemovedFromContainer(EntRemovedFromContainerMessage message)
{
var oldParentEntity = message.Container.Owner;
if (oldParentEntity.TryGetComponent(out ServerStorageComponent? storageComp))
{
storageComp.HandleEntityMaybeRemoved(message);
}
if (oldParentEntity.TryGetComponent<StorageCounterComponent>(out var newStorageComp))
{
newStorageComp.ContainerUpdateAppearance(message.Container);
}
}
private static void HandleEntityInsertedIntoContainer(EntInsertedIntoContainerMessage message)
{
var oldParentEntity = message.Container.Owner;
if (oldParentEntity.TryGetComponent(out ServerStorageComponent? storageComp))
{
storageComp.HandleEntityMaybeInserted(message);
}
if (oldParentEntity.TryGetComponent<StorageCounterComponent>(out var newStorageComp))
{
newStorageComp.ContainerUpdateAppearance(message.Container);
}
}
private void CheckSubscribedEntities(ServerStorageComponent storageComp)
{
// We have to cache the set of sessions because Unsubscribe modifies the original.
_sessionCache.Clear();
_sessionCache.AddRange(storageComp.SubscribedSessions);
if (_sessionCache.Count == 0)
return;
var storagePos = storageComp.Owner.Transform.WorldPosition;
var storageMap = storageComp.Owner.Transform.MapID;
foreach (var session in _sessionCache)
{
var attachedEntity = session.AttachedEntity;
// The component manages the set of sessions, so this invalid session should be removed soon.
if (attachedEntity == null || !attachedEntity.IsValid())
continue;
if (storageMap != attachedEntity.Transform.MapID)
continue;
var distanceSquared = (storagePos - attachedEntity.Transform.WorldPosition).LengthSquared;
if (distanceSquared > InteractionSystem.InteractionRangeSquared)
{
storageComp.UnsubscribeSession(session);
}
}
}
}
}