Revert "Fix chat bubbles (#25643)" (#25645)

* Revert "Fix chat bubbles (#25643)"

This reverts commit 23d2c4d924.

* Revert "Fixes obsolete Transform warnings in Content. (#25256)"

This reverts commit f284b43ff6.
This commit is contained in:
metalgearsloth
2024-02-28 00:51:20 +11:00
committed by GitHub
parent d204896bf5
commit a9502be29e
154 changed files with 435 additions and 611 deletions

View File

@@ -24,7 +24,6 @@ public sealed class DeathMatchRuleSystem : GameRuleSystem<DeathMatchRuleComponen
[Dependency] private readonly RespawnRuleSystem _respawn = default!;
[Dependency] private readonly RoundEndSystem _roundEnd = default!;
[Dependency] private readonly StationSpawningSystem _stationSpawning = default!;
[Dependency] private readonly SharedTransformSystem _xformSystem = default!;
public override void Initialize()
{
@@ -98,7 +97,7 @@ public sealed class DeathMatchRuleSystem : GameRuleSystem<DeathMatchRuleComponen
_point.AdjustPointValue(assist.PlayerId, 1, uid, point);
var spawns = EntitySpawnCollection.GetSpawns(dm.RewardSpawns).Cast<string?>().ToList();
EntityManager.SpawnEntities(_xformSystem.GetMapCoordinates(ev.Entity), spawns);
EntityManager.SpawnEntities(Transform(ev.Entity).MapPosition, spawns);
}
}

View File

@@ -50,8 +50,6 @@ public sealed class PiratesRuleSystem : GameRuleSystem<PiratesRuleComponent>
[Dependency] private readonly SharedMindSystem _mindSystem = default!;
[Dependency] private readonly SharedAudioSystem _audioSystem = default!;
[Dependency] private readonly MetaDataSystem _metaData = default!;
[Dependency] private readonly SharedTransformSystem _xformSystem = default!;
[ValidatePrototypeId<EntityPrototype>]
private const string GameRuleId = "Pirates";
@@ -182,7 +180,7 @@ public sealed class PiratesRuleSystem : GameRuleSystem<PiratesRuleComponent>
var aabbs = EntityQuery<StationDataComponent>().SelectMany(x =>
x.Grids.Select(x =>
_xformSystem.GetWorldMatrix(x).TransformBox(_mapManager.GetGridComp(x).LocalAABB)))
xformQuery.GetComponent(x).WorldMatrix.TransformBox(_mapManager.GetGridComp(x).LocalAABB)))
.ToArray();
var aabb = aabbs[0];

View File

@@ -19,8 +19,6 @@ public abstract class BaseEntityReplaceVariationPassSystem<TEntComp, TGameRuleCo
where TEntComp: IComponent
where TGameRuleComp: IComponent
{
[Dependency] private readonly SharedTransformSystem _xformSystem = default!;
/// <summary>
/// Used so we don't modify while enumerating
/// if the replaced entity also has <see cref="TEntComp"/>.
@@ -57,7 +55,7 @@ public abstract class BaseEntityReplaceVariationPassSystem<TEntComp, TGameRuleCo
{
var (spawn, coords, rot) = tup;
var newEnt = Spawn(spawn, coords);
_xformSystem.SetLocalRotation(newEnt, rot);
Transform(newEnt).LocalRotation = rot;
}
Log.Debug($"Entity replacement took {stopwatch.Elapsed} with {Stations.GetTileCount(args.Station)} tiles");