Revert "Fix chat bubbles (#25643)" (#25645)

* Revert "Fix chat bubbles (#25643)"

This reverts commit 23d2c4d924.

* Revert "Fixes obsolete Transform warnings in Content. (#25256)"

This reverts commit f284b43ff6.
This commit is contained in:
metalgearsloth
2024-02-28 00:51:20 +11:00
committed by GitHub
parent d204896bf5
commit a9502be29e
154 changed files with 435 additions and 611 deletions

View File

@@ -7,7 +7,6 @@ namespace Content.Server.Xenoarchaeology.XenoArtifacts.Effects.Systems;
public sealed class EmpArtifactSystem : EntitySystem
{
[Dependency] private readonly EmpSystem _emp = default!;
[Dependency] private readonly SharedTransformSystem _xform = default!;
/// <inheritdoc/>
public override void Initialize()
@@ -17,6 +16,6 @@ public sealed class EmpArtifactSystem : EntitySystem
private void OnActivate(EntityUid uid, EmpArtifactComponent component, ArtifactActivatedEvent args)
{
_emp.EmpPulse(_xform.GetMapCoordinates(uid), component.Range, component.EnergyConsumption, component.DisableDuration);
_emp.EmpPulse(Transform(uid).MapPosition, component.Range, component.EnergyConsumption, component.DisableDuration);
}
}

View File

@@ -32,7 +32,7 @@ public sealed class SpawnArtifactSystem : EntitySystem
if (component.Spawns is not {} spawns)
return;
var artifactCord = _transform.GetMapCoordinates(uid);
var artifactCord = Transform(uid).MapPosition;
foreach (var spawn in EntitySpawnCollection.GetSpawns(spawns, _random))
{
var dx = _random.NextFloat(-component.Range, component.Range);

View File

@@ -19,7 +19,6 @@ public sealed class ThrowArtifactSystem : EntitySystem
[Dependency] private readonly EntityLookupSystem _lookup = default!;
[Dependency] private readonly ThrowingSystem _throwing = default!;
[Dependency] private readonly TileSystem _tile = default!;
[Dependency] private readonly SharedTransformSystem _xformSystem = default!;
/// <inheritdoc/>
public override void Initialize()
@@ -33,7 +32,7 @@ public sealed class ThrowArtifactSystem : EntitySystem
if (_map.TryGetGrid(xform.GridUid, out var grid))
{
var tiles = grid.GetTilesIntersecting(
Box2.CenteredAround(_xformSystem.GetWorldPosition(xform), new Vector2(component.Range * 2, component.Range)));
Box2.CenteredAround(xform.WorldPosition, new Vector2(component.Range * 2, component.Range)));
foreach (var tile in tiles)
{
@@ -52,7 +51,9 @@ public sealed class ThrowArtifactSystem : EntitySystem
&& (phys.CollisionMask & (int) CollisionGroup.GhostImpassable) != 0)
continue;
var foo = _xformSystem.GetWorldPosition(ent) - _xformSystem.GetWorldPosition(xform);
var tempXform = Transform(ent);
var foo = tempXform.MapPosition.Position - xform.MapPosition.Position;
_throwing.TryThrow(ent, foo*2, component.ThrowStrength, uid, 0);
}
}