* add headset component

* add basic headset logic

* fix formatting in listening component, add dependency to headset

* test function for headset

* implement headset as listener

* ANNIHILATES ListeningComponent, refactor of radio/listener sys

* basic headset functionality

* rename RadioComponent to HandheldRadioComponent

* change channel to list of channels

* basic headset implementation complete

* message now always excludes ';'

* add radio color; state channel freq. and source name

* undocumented game breaking bug commit (DO NOT RESEARCH)
actually just changes frequency from 1457 (what signalers are set to by default) to 1459, the actual frequency for common

* Add more sprites

* Reorganizes

* Added job headsets

* Adds headset as an ignored component

* Jobs now spawn with headsets

* remove system.tracing

* Catchup commits

* Add headset property serialization

* Turn GetChannels into a property

* ListenRange property and serializatioon

* Adjust interfaces

* Address reviews

* Cleanup

* Address reviews

* Update rsi

* Fix licenses and copyright

* Fix missing textures

* Merge fixes

* Move headset textures from objects/devices to clothing/ears

* Fix rsi state names and add equipped states

* Fix headsets not working

* Add missing brackets to channel number in chat

* heck

* Fix broken rsi

* Fix radio id and names

* Put quotes around headset messages

* Fix method names

* Fix handheld radios

* Fix capitalization when using radio channels and trim

* Remove unnecessary dependency

* Indent that

* Separate this part

* Goodbye icons

* Implement IActivate in HandheldRadioComponent

* Add examine tooltip to radios and headsets

* Rename IListen methods

Co-authored-by: Bright <nsmoak10@yahoo.com>
Co-authored-by: Swept <jamesurquhartwebb@gmail.com>
Co-authored-by: Bright0 <55061890+Bright0@users.noreply.github.com>
This commit is contained in:
DrSmugleaf
2020-10-07 14:02:12 +02:00
committed by GitHub
parent 20eac0de84
commit a984076574
104 changed files with 1313 additions and 172 deletions

View File

@@ -1,31 +1,37 @@
using System.Collections.Generic;
using Content.Server.GameObjects.Components;
using Content.Server.Interfaces;
using System.Collections.Generic;
using System.Linq;
using JetBrains.Annotations;
using Robust.Shared.GameObjects.Systems;
using Robust.Shared.Interfaces.GameObjects;
namespace Content.Server.GameObjects.EntitySystems
{
internal sealed class RadioSystem : EntitySystem
[UsedImplicitly]
public class RadioSystem : EntitySystem
{
private readonly List<string> _messages = new List<string>();
private List<string> _messages;
public void SpreadMessage(IEntity source, string message)
public override void Initialize()
{
if (_messages.Contains(message))
{
return;
}
base.Initialize();
_messages = new List<string>();
}
public void SpreadMessage(IRadio source, IEntity speaker, string message, int channel)
{
if (_messages.Contains(message)) return;
_messages.Add(message);
foreach (var radio in ComponentManager.EntityQuery<RadioComponent>())
foreach (var radio in ComponentManager.EntityQuery<IRadio>())
{
if (radio.Owner == source || !radio.RadioOn)
if (radio.Channels.Contains(channel))
{
continue;
//TODO: once voice identity gets added, pass into receiver via source.GetSpeakerVoice()
radio.Receive(message, channel, speaker);
}
radio.Speaker(message);
}
_messages.Remove(message);