From a99919538c31e1913493585f2daee6c84eba2936 Mon Sep 17 00:00:00 2001 From: Leo Date: Thu, 27 Feb 2020 00:30:58 -0300 Subject: [PATCH] Fix vending machine eject animation being played twice (#749) --- .../Components/VendingMachines/VendingMachineComponent.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Content.Server/GameObjects/Components/VendingMachines/VendingMachineComponent.cs b/Content.Server/GameObjects/Components/VendingMachines/VendingMachineComponent.cs index 76f7fe800a..2284d14596 100644 --- a/Content.Server/GameObjects/Components/VendingMachines/VendingMachineComponent.cs +++ b/Content.Server/GameObjects/Components/VendingMachines/VendingMachineComponent.cs @@ -166,8 +166,8 @@ namespace Content.Server.GameObjects.Components.VendingMachines Timer.Spawn(_animationDuration, () => { - TrySetVisualState(VendingMachineVisualState.Normal); _ejecting = false; + TrySetVisualState(VendingMachineVisualState.Normal); Owner.EntityManager.SpawnEntity(id, Owner.Transform.GridPosition); }); }